a/d

  1. theatreTECHIE

    Nidal A2

    A 4 point steel-style map designed for Highlander. Spiritual successor to Rapids.
  2. Sor

    Rockliff A29

    Aplha map with a rockish/hydro theme. There is one custom dev texture "yellowpale" packed with the map.
  3. Tuddlesᴹᶜᴰᵒᵒᵈˡᵉ

    Slump B3

    A 2cp attack/defend map similar to Gorge, except with more cacti and an overcast sky. This map was put together rather quickly and ended up just sitting in a folder for multiple months. Thought I'd finally release it. It's also the first attack/defend map I've built (and I think it shows).
  4. Glubbable

    Mann Mall B3

    Mann Mall was a map created for the TF2 2017 Summer Jam. (I'm just reposting this here because apparently the Jam Entry variants are not allowed to be updated anymore so I'll provide further updates here!) The map is a 3CP Attack & Defend while the design of the map itself is a hybrid based...
  5. samjooma

    cp_distance a1

    A small attack/defend map with just one control point. This map was made for the Summer 2017 72 Hour TF2 Jam.
  6. Luther

    Foxtrot a3

    An A/D map where once you cap the point a tank will ride along! Made for The Summer 2017 72 Hour TF2 Jam! The tank and other frontline assets have been packed inside the map-file. Resources used: Ultimate Mapping Resource Pack Frontline!
  7. Asd417

    cp_barley a4

    Its a 2fort-style Dynamic A/D 4cp please disregard the horrible fps config
  8. BigfootBeto

    The Frontline Experience S1A5

    STAGE ONE OF THREE! Only this first stage is done. Will become a 3 stage A/D map like Dustbowl. First Stage: D-Day recreation Second Stage: Trench warefare Third Stage: ??? =Featuring= An opening cinematic! Functioning turret spots! And of course, your daily dose of mines More pics...
  9. athena

    inv_bunker a3

    Blu takes a flag and brings it to RED base.
  10. Tumby

    Past 72hr Jam Entry CP DustFrontGorge A3

    An attack/defend map with two control points. Inspired by Dustbowl, Frontier, Gorge and more
  11. Sage J. Fox

    Past 72hr Jam Entry TFC-like DetPack Prefabs 2017-02-13

    Always liked some of the lesser used features in TFC, such as the Demoman's ability to plant detpacks in certain areas of some maps to actually open up or close off paths. This set of prefabs and models aims to help recreate that for TF2. Contents...
  12. mistertilapia

    Asym2 Transmit A3

    Transmit is a smaller map I'm putting together for the asymmetrical map contest. Its layout is similar to Mountain Lab, with three control points open to BLU capture, and only one unlocked at a time. If BLU captures all three control points, they win, but RED wins if they hold at least one point...
  13. T

    speciality a5b

    a Desert map set in a Canyon with a special play style that is A/D with arena. That means both teams have two ways to win Blue has: Kill all the Enemy Capture the Point Red has: Kill all the Enemy Defend the Point for a certain Amount of Time Known Problems: No Countdown for Red team
  14. samjooma

    cp_sewage a1

    This is an Attack/Defence map similar to cp_steel, which means that the last point is always possible to capture, and capturing it wins the round for blue team. Capturing the other control points makes it harder for red to defend the last point because it disables spawn doors that red have to...
  15. Habber T Mancer

    Past 72hr Jam Entry cp_warmuseum_72 a3

    3 point, single stage, attack/defend. I must say this map has been plagued with problems from the get go. In my initial rush from the timer I messed up... pretty much everything that could be and it took a massive time toll just to get it back to a playable state. I also need to get a new...
  16. F4NGS

    Past 72hr Jam Entry beachfront A6

    I made this frontline themed map in about 12 hours for the 72h summer jam.
  17. wCiaran

    cp_charge a1

    NEEDS WORK! I'm really satisfied with the second point on this map. I'm just having a lot of trouble with the first point. As of now the map is not playable as there is not blue spawn but I thought I could upload this and maybe receive some feed back.
  18. Star Bright

    Infiltrate A1

    My second full mapping project! So I had an idea from a while back of an attack / defend map that would have BLU attacking a RED base from underneath because why not. I intend for this map to be a 3cp map, but since I'm still fairly new to mapping and asymmetrical mapping as well, I'd like to...
  19. Egan

    MannShaft a2 reup

    Welcom to the Mann Shafts! Ride the elevators up and down, or go dancing at the disco! If Blu team kills the party (the disco ball duh!) they get UBER advantages! xD The A point will start going up and down slowly after blu first steps onto it, but if blu stays there it will move faster and...
  20. P

    Coldstorm A3

    A map with snow or with cold storm ? Well too bad. Talk to these "random high temperature".