a/d

  1. red3pit

    Sober a2a

    2 cp a/d for connect 5 contest gotta go fast and add pics later my contest grid:
  2. ~curlysnail

    cp_october a1

    October is a 2 CP A/D map set in a farm, intended to be Harvest-y when detailed! After a 3 month mapping block October finally kicked my mapping drive into gear. Harvest is one of my favourite maps if only for the theme so I hope to take this one far!
  3. P

    Dock Side a14

    Blu and Red fight over a port because they can
  4. red3pit

    Duster a3

    After the BLU took over the Dustbowl, red mercs had to find a new base, so they bought this sweet looking place! Duster - 2cp A/D map. gib meh feedbuck screenshots, idk:
  5. Da Spud Lord

    Cathedral (A/D) B1b

    Red team has cleverly hidden their secret base underneath an ordinary church on the Frontline. Now Blu wants to steal it, and Red has to stop them. Capture or defend the two control points to win the base for your team!
  6. Zoomspilo

    CP Zoomspilo (A/D) A1

    This is my very first A/D map. It has 2 control points, one directly outside a large building, and the other inside said building. It's probably trash, TBH.
  7. samjooma

    CP Nuclear Shipment a4

    This is an Attack/Defense map with 2 control points. The second control point is based on the map I made for the 72hr Jam. I'm not completely sure of the map's theme yet, and the name of the map might change too. Screenshots: (Outdated!) Path from Blu spawn to A Control Point A Indoors...
  8. theatreTECHIE

    Nidal A10

    A 4 point steel-style map designed for Highlander. Spiritual successor to Rapids.
  9. Sor

    Rockliff A29

    Aplha map with a rockish/hydro theme. There is one custom dev texture "yellowpale" packed with the map.
  10. Tuddlesᴹᶜᴰᵒᵒᵈˡᵉ

    Slump B3

    A 2cp attack/defend map similar to Gorge, except with more cacti and an overcast sky. This map was put together rather quickly and ended up just sitting in a folder for multiple months. Thought I'd finally release it. It's also the first attack/defend map I've built (and I think it shows).
  11. Glubbable

    Mann Mall B3

    Mann Mall was a map created for the TF2 2017 Summer Jam. (I'm just reposting this here because apparently the Jam Entry variants are not allowed to be updated anymore so I'll provide further updates here!) The map is a 3CP Attack & Defend while the design of the map itself is a hybrid based...
  12. samjooma

    cp_distance a1

    A small attack/defend map with just one control point. This map was made for the Summer 2017 72 Hour TF2 Jam.
  13. Luther

    Foxtrot a3

    An A/D map where once you cap the point a tank will ride along! Made for The Summer 2017 72 Hour TF2 Jam! The tank and other frontline assets have been packed inside the map-file. Resources used: Ultimate Mapping Resource Pack Frontline!
  14. Asd417

    cp_barley a4

    Its a 2fort-style Dynamic A/D 4cp please disregard the horrible fps config
  15. BigfootBeto

    The Frontline Experience S1A5

    STAGE ONE OF THREE! Only this first stage is done. Will become a 3 stage A/D map like Dustbowl. First Stage: D-Day recreation Second Stage: Trench warefare Third Stage: ??? =Featuring= An opening cinematic! Functioning turret spots! And of course, your daily dose of mines More pics...
  16. athena

    inv_bunker a3

    Blu takes a flag and brings it to RED base.
  17. Tumby

    Past 72hr Jam Entry CP DustFrontGorge A3

    An attack/defend map with two control points. Inspired by Dustbowl, Frontier, Gorge and more
  18. Sage J. Fox

    Past 72hr Jam Entry TFC-like DetPack Prefabs 2017-02-13

    Always liked some of the lesser used features in TFC, such as the Demoman's ability to plant detpacks in certain areas of some maps to actually open up or close off paths. This set of prefabs and models aims to help recreate that for TF2. Contents...
  19. mistertilapia

    Asym2 Transmit A3

    Transmit is a smaller map I'm putting together for the asymmetrical map contest. Its layout is similar to Mountain Lab, with three control points open to BLU capture, and only one unlocked at a time. If BLU captures all three control points, they win, but RED wins if they hold at least one point...
  20. T

    speciality a5b

    a Desert map set in a Canyon with a special play style that is A/D with arena. That means both teams have two ways to win Blue has: Kill all the Enemy Capture the Point Red has: Kill all the Enemy Defend the Point for a certain Amount of Time Known Problems: No Countdown for Red team