cp_desertdisaster a10

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cp_desertdisaster a10

First stage of a 3 stage A/D map I am working on

Nothing too fancy right now to be honest. Name is a place holder.
Added a window to blue spawn and cubemaps.
Changed firsts cap timer to be quicker.
Changed lasts cap timer to be slower.
Fixed reds respawn room visualizer.
Red spawn has been moved back.
Added extra buildings around last.
More health and ammo at last.
Moved forward spawn
Added a new high route for attacks on last point
Moved blu forward spaw back... again
Slight clipping tweaks
Added a second hidden frog
Changed the area between first and last to be more fun and less flat
Finally fixed the re-spawn visualizers on blue spawn
Added a second area out on the drop down on first
Added some small lamp posts around to light up areas better
Added some small detail work
No build is now working on the bridge
Reworked skybox to not suck
Changed lighting again!
Changed blue forward spawn to take longer
Changed the window near first point to know be a drop down
No more paper thin cliff
Added a hidden frog
Fixed forward spawn to actually work
Added lighting to forward spawn
Slight geometry tweaks
Added forward spawn point for blue
Changed cap timer for last (Shorter)
Slight clipping tweaks
Fixed almost everything
New env light (now with less piss)
Added func respawn rooms and blockers
Stopped you being able to leave the map
Removed Max Ammo under bridge and moved max health to the centre
Screenshots coming soon!
At what point does this count as too many lines?
Map was released
First release
Last update
Capture Points

Latest updates

  1. Does this really justify a10? Probably not!

    I don't even know why I went and did a10 for this.
  2. You wanted it, you needed it, so here it is!!!!

    Red spawn has been moved back. Added extra buildings around last. More health and ammo at last.
  3. Fixed lighting

    I am dumb, shut up.