a/d

  1. AllInTw0

    CoalControl a4

    Set in a coal mine area controlled by Red. A is near a Coal Tower B is at a Coal Washer Station C is at a Water Pump Station
  2. PureAdvantageCamel

    Loadingbay a1

    filler
  3. zythe_

    zytheidoiibo stage2 a2

    idolons stage from mc25, now being tested by itself.
  4. norfolk

    norfolk mc25 a1

    An arena A/D PassTime map set around a sign casting radius culling (a reference to my first map, done to fulfill MC10's requirements) A full list is here: # NAME HOWE I DID IT 3 Pick It Up, But Faster! PASS Time 4 Arena+ Arena mode is enabled 5 PASS Time Panic PASS Time 7 Soaked...
  5. spruce

    CP Dachsnel

    spruce submitted a new resource: Dachsnel - A/D Bite sized Steel Badlands looking Dustbowl clone a la Mountainlab 3CP Read more about this resource...
  6. spruce

    Dachsnel A4

    Small linear 3 Points A/D Conceived and released in under 16 hours Map signature: "One of our employees ordered five times more arrow signs than necessary" Number of times last has been reworked: [2] Notes: The map might be chokier than it needs to be Changed All buildings were made first...
  7. zythe_

    method b4b

    gravel-pit style attack/defend map with process theme.
  8. Ismaciodismorphus

    Drillcore b1a1

    Drillcore is a Gravelpit Style Attack Defense map set in the middle of a red rock desert. Credits: Anything else not listed here is made by Ismac Health & Ammo Kit by Lee23 SKYBOX BY VOID Blu must control points a and b to unlock c which wins them the game when capped, Red must stop blu from...
  9. Zacco

    Microcontest 24 Zacco a1

    somteting
  10. Robogineer

    Mannifold a4

    Mannifold is a multi-stage A/D map set inside a heavy industrial/refinery setting. The overall layout and map flow are inspired by Foundry, Dustbowl, and a few other non-Valve games. Shoutout to Void for the lovely skybox!
  11. ArtZ

    Pinerock rc1

    2CP A/D map with an alpine setting. BLU pushes through a staging building to an open A courtyard and after sidewinding pushes up a hill to B, with buildings flanking either side.
  12. Tang

    Kauffmann a5v1

    A rustic little map settled into a mountainous river gorge
  13. Katsu! :3

    Edited Nav Mesh Collection #6 - Attack / Defense r3

    Hey Everyone! Welcome to my 6th edited nav mesh pack, this time having exclusively Attack/Defense maps. Please know that ahem SOME maps have a harder time working with bots than others, so if you wanted to see Steel in here, well... you're outta luck. Still, please enjoy what's here! Nav Mesh...
  14. zythe_

    dungeon (junction event) rc1

    the tag line doesn't lie. halloween reskin of cp_junction made with the full knowledge and consent of sean "heyo", the original creator of cp_junction. i added a underworld.
  15. Emil_Rusboi

    Emil Naty MC22 a1

    Microcontest 22 collab entry by me and Nat-Tea
  16. Tiftid

    Past 72hr Jam Entry cp_fragment _a2

    A very rushed A/D map made to catch the very end of the 2022 72hr jam. @Sarexicus helped. Thanks!
  17. zythe_

    zythebeach a5

    shorelight 2
  18. Dr. Orange

    Orangepile a1

    A Gravel Pit-style attack/defense control points map that I made to get back into TF2 mapping. There are three control points; A, B, and C. The attacking team must capture both A and B, in any order, before they can capture C. The defending team must prevent the attackers from capturing the...
  19. Plainz

    GravelBlow a12

    inspired by dustbowl, gorge and mountain lab, main idea is 3 points with no forward spawns
  20. Endermage77

    cp_hex [TF2 Classic] a3

    This map is designed for Team Fortress 2 Classic, and will not function if used in normal TF2. Team Green is beset on three sides by teams Red, Blue, and Yellow. Will any of the attackers wrest control of the point from the others, or will Green hold out against all odds?