a/d

  1. Ismaciodismorphus

    Drillcore b1a1

    Drillcore is a Gravelpit Style Attack Defense map set in the middle of a red rock desert. Credits: Anything else not listed here is made by Ismac Health & Ammo Kit by Lee23 SKYBOX BY VOID Blu must control points a and b to unlock c which wins them the game when capped, Red must stop blu from...
  2. Zacco

    Microcontest 24 Zacco a1

    somteting
  3. Robogineer

    Mannifold a4

    Mannifold is a multi-stage A/D map set inside a heavy industrial/refinery setting. The overall layout and map flow are inspired by Foundry, Dustbowl, and a few other non-Valve games. Shoutout to Void for the lovely skybox!
  4. ArtZ

    Pinerock rc1

    2CP A/D map with an alpine setting. BLU pushes through a staging building to an open A courtyard and after sidewinding pushes up a hill to B, with buildings flanking either side.
  5. Tang

    Kauffmann a5v1

    A rustic little map settled into a mountainous river gorge
  6. Katsu! :3

    Edited Nav Mesh Collection #6 - Attack / Defense r2

    Hey Everyone! Welcome to my 6th edited nav mesh pack, this time having exclusively Attack/Defense maps. Please know that *ahem* SOME maps have a harder time working with bots than others, so if you wanted to see Steel in here, well... you're outta luck. Still, please enjoy what's here! Nav Mesh...
  7. zythe_

    dungeon (junction event) rc1

    the tag line doesn't lie. halloween reskin of cp_junction made with the full knowledge and consent of sean "heyo", the original creator of cp_junction. i added a underworld.
  8. Emil_Rusboi

    Emil Naty MC22 a1

    Microcontest 22 collab entry by me and Nat-Tea
  9. Tiftid

    Past 72hr Jam Entry cp_fragment _a2

    A very rushed A/D map made to catch the very end of the 2022 72hr jam. @Sarexicus helped. Thanks!
  10. zythe_

    zythebeach a3

    shorelight 2
  11. Dr. Orange

    Orangepile a1

    A Gravel Pit-style attack/defense control points map that I made to get back into TF2 mapping. There are three control points; A, B, and C. The attacking team must capture both A and B, in any order, before they can capture C. The defending team must prevent the attackers from capturing the...
  12. Plainz

    GravelBlow a12

    inspired by dustbowl, gorge and mountain lab, main idea is 3 points with no forward spawns
  13. Endermage77

    cp_hex [TF2 Classic] a3

    This map is designed for Team Fortress 2 Classic, and will not function if used in normal TF2. Team Green is beset on three sides by teams Red, Blue, and Yellow. Will any of the attackers wrest control of the point from the others, or will Green hold out against all odds?
  14. Hweepo

    Emberrock a3

    my second map that I've gotten to publishing stage. my chief concerns are that it might be too open or poorly lit. Credit to: • Karsch for dark rock textures • Asd417 for recolored coalmines boulders • AsG_Alligator for TF2-ified HL2 rocks • MaccyF for mirrored mining rocks • Rexy for new rock...
  15. ScarlettValkrie

    Darkwater a7

    A simple 4 CP single stage A/D map in the making. Only CP1 and CP2 exist ATM
  16. Lars

    cp_hilltop a4

    A new map from me in a long time, I decided I wanted to try and make another one. This 3CP Attack Defend map takes place on a hill. The Blu team needs to push up this hill and cap the 3 control points to win. Hope you like it! -Lars
  17. Keizer Ei

    Keizer3cp A1

    New A/D map. Point A strongly draws from cp_coppice, point B has geo ripped from my 72hr jam entry, point C is a mess. Enjoy.
  18. zythe_

    muskox v2 a1

    a remake of cp_muskox, hopefully better this time...
  19. Squaggies

    Andean a6b

    Originally made for the 2021 72 hour jam RED Team's subsidiarity "RED Ruins Reconstruction" has been adding onto Machu Picchu and ruining the timeless world wonder with their RED rockets and expensive modern housing! STOP THEM! Additional Credits Grassy Rocks Arrow Pack Oil Derrick Additional...
  20. Keizer Ei

    Sentinel A8

    First attempt at A/D that will get playtested. Aims to do what Gorge did and improve upon it. I intend for this map to be challenging for BLU to win but not easy for RED to defend. Will potentially be the last stage in a multi-stage A/D map. Images are of alpha 5.