6v6

  1. kevin gator

    Scourge B5

    cp_scourge is an Attack/Defend map designed with 6v6 (and Prolander, to an extent) in mind. This is not a Gravel Pit copy however; it's something entirely new. The layout is similar to that of cp_steel, but with only 4 control points and a much more modern approach to geometry. Scourge combines...
  2. lordofpixels

    Magritte b2

    Map is still in beta, (missing textures, very little detailing, etc.) but still completely playable. intended for 6v6 so it's a little small, but it has spawns for 16v16.
  3. kake

    cp_metro A8a

    5cp train-themed map A high speed rail network constructed by mann co to bring fighting mercs closer together. Why wait on respawn times if you can just shuttle trainloads of mercs in at 180 miles an hour?
  4. Collaide

    utopia a5

    For all discussion please visit https://www.teamfortress.tv/53308/cp-utopia If you are a mapper interested in aiding this project (mostly with detailing), feel free to add me on steam.
  5. Ananas

    cp_bizon A2

    A comp 5cp map.
  6. kevin gator

    Villa B19

    cp_villa is a 5CP map designed for competitive 6v6 play. It has received extensive testing for the 6v6 format and is now part of the official RGL 6v6 map pool. Assets used: Wooden Stove V2 by Krazy (https://tf2maps.net/downloads/wood-stove.7740/) Frontline Supply Drop...
  7. kevin gator

    Armory B5A

    I am no longer updating this map, but feel free to download it.
  8. Cincomma

    Cranberry A2

    This is my first map made specifically for competitive play, namely 6v6. The theme of the map is that Red owns a cranberry farm and Blu a blueberry farm, and the main purpose of the facility is for mercenaries to kill each other in. Mid Flank Health cubby Route of to the sniper balcony...
  9. H

    waterton a12

    KOTH map being designed for 6v6 play. Oh look, another Hyce map. Maybe it won't be as bad as the last ones because I've had 5 years to learn with Logjam.....
  10. MegapiemanPHD

    Synthetic rc6a

    Runner up in the Meet your Map competition, Synthetic is designed for both competitive and casual play. Inspired by other competitive maps, such as Arctic, Product, and Coalplant, Synthetic offers a variety of gameplay styles with a focus on verticality and flank routes. Map Development...
  11. Beater

    Meet Your Map: Beater's Competitive Mapmaking Challenge!

    Meet Your Map: Beater's Competitive Mapmaking Challenge! Hello TF2 mappers, I am Beater and I am proud to present my competitive 6v6 Map Making Challenge! The purpose of this map making competition, and the following one-night cup, is to create the best possible competitive, 6v6 koth or 5cp...
  12. DubThink

    cp_westmine a11

    My submission for the 2017 summer map jam. I designed this map for 6v6 play. Currently it's on the small side and might be crowded for pubs. I plan to expand the area between 2nd and last at some point, though I believe it will play fine for 6s currently. For this jam, I focused more on...
  13. Anguish

    Cannery b11c

    Koth_Cannery is a map designed for fast 6v6 gameplay, favouring the projectile classes, giving them a lot of toys to jump, surf and fight around. At heart, cannery is basically a jump map. Go nuts, guys. (Shoutouts to Mak Discord (testing) and Arie (serveme.tf premium for testing purposes))...
  14. wolfiejo

    templefall a1

    I'm just getting back into mapping after a 4 year absence or so and wanted initial feedback on this very very early alpha. I'm trying to see if playability is good before doing much detail, since that was my problem in the past (I'd make super detailed maps that were crap to play on hah.) If...
  15. Collaide

    cp_waterworks A4

    As my first map-project I present to you cp_waterworks_a4! It's a competitively oriented 5cp map with the intent of being viable for 6v6 gameplay. It’s supposed have a sort of factory-ish theme, but I am still learning how to decorate. I am a competitive player who has 3.6k hours on the game and...
  16. Workign

    koth_metro a4

    koth_metro_a4 A king of the hill map in early alpha. Designed with competitive 6v6 in mind. Any feedback related to map geometry and design is more than welcome.