Idolon: A seems okay, B is a mess. There’s some neat ideas present and a lot of potential, but pushing into B is an unintuitive brick wall. The main routes are easily watched and spammed out, offering blue little ability to so much as counter-snipe. Small chokes offer alternative routes into the area, but it’s a purgatorial maze of walkways that Red has a distinct advantage on, more or less only allowing Blue access when Red gets bored with the area and forgets to defend it.
Regardless, this is one of the better maps I’ve played for this contest. It just needs more development, which I think the author already knows.
red3pit: Submitting aplha version for a contest is bit risky, i must say. Map felt overscaled, especially area between blue spawn and A point. Connector to B feels like a maze.
Messing Around: the map is a bit overcomplicated, on point A you can remove the "death-pit" area (the right side flank area for Blu) and it still works, the whole place is just spread out too much. Also the rollout time for Red from Spawn to A is very long, include the train keep blocking players; maybe that's why the captime is insanely long, but that's no fun.
The B point, i don't like the long highground flank that leads the players right onto the point, that feels very cheap; again, so many routes that spread out the fight too much, also the train though
There's an unused area on Red spawn' right side, that should be removed imo
Overall, the map is actually very promising, just reduce & simplify the layout and remove the train (since the contest has ended)
14bit: It's really promising and quite close, but not quite there gameplay wise. First often is very hard to attack, and awkward to get to while defending. Other times it's a complete steamroll. Players defending aren't funneled towards the point well, and routes take to to strange places. My first instinct was to move first towards blu's side a bit so it's in the building with the roof so that there's not as much immediate high ground around it, but now after playing it more I'm not sure. Second is neat and fun to both defend and attack, but feels a bit cramped.