- May 31, 2013
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I remember reading an article about it sometime ago, but can't find it again. I'm talking about animating the radar on those computer wall props like in 2fort.
Material proxies. They're a bit difficult to use, but can produce powerful results.
VFIG wrote up a good tutorial on these here on nodraw.net, by the way.
Probably one of the most underutilized effect features in all source mapping.
It's so good when it's right, but no one really knows how to do them, and the people who do have all made a pact together and sworn to never let the secret out.
You could do a lot of amazing stuff with these things... better than waterfalls even!
Probably one of the most underutilized effect features in all source mapping.
It's so good when it's right, but no one really knows how to do them, and the people who do have all made a pact together and sworn to never let the secret out.
You could do a lot of amazing stuff with these things... better than waterfalls even!
more proxies than any other material*the "no entry" material used in front of spawn rooms is a Proxy for example
Which ones would those be? Like, would any of the ones in that Nodraw article not work for example?Sadly half the fun ones don't work in tf2
Which ones would those be? Like, would any of the ones in that Nodraw article not work for example?
The bsp in the nodraw article loads and runs fine in TF2. There's nothing in the developer wiki that seems like would exclude TF2 either.