- Oct 14, 2012
- 207
- 67
Hello
I am currently making a Tug O' War style map and am making the cart. My problem here is that I don't want to use the Tug O' War prefab because of the text messages on screen, which I can replace by the normal and official way with "SetNumTrainCappers" sent to the train watcher by "OnNumCappersChanged"
My first problem is that the cart is stuck half way in the ground and thus moves barely and if it ever moves, it provocates A HOLY EARTHQUAKE ON THE WHOLE MAP :O
The second problem, is that if the cart is asked to move backwards, the console says something in the lines "Bad SetLocalAngularVelocity"
Do I need to provide the .vmf ? :S
Thanks !
I am currently making a Tug O' War style map and am making the cart. My problem here is that I don't want to use the Tug O' War prefab because of the text messages on screen, which I can replace by the normal and official way with "SetNumTrainCappers" sent to the train watcher by "OnNumCappersChanged"
My first problem is that the cart is stuck half way in the ground and thus moves barely and if it ever moves, it provocates A HOLY EARTHQUAKE ON THE WHOLE MAP :O
The second problem, is that if the cart is asked to move backwards, the console says something in the lines "Bad SetLocalAngularVelocity"
Do I need to provide the .vmf ? :S
Thanks !