Strata

TC Strata (version 538) b1c

YM

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strata_blu_base_3.JPG

Dinosaurs in crates? Whatever next, dinosaurs with hats?

Well, yes actually, introducing Tophatosaurus-Rex. The most well dressed and noble of all the dinosaurs.
Tophatosaurus-Rex.JPG
 
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Oct 6, 2008
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Crates should have "TANNNNNNK!!!!"
 
Oct 6, 2008
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Ok - a bad joke reference to LDD2 - with the derailed boxcars where you have to open the one boxcar that the Tank comes out of. Was hoping some L4D2 players would get the joke since your crate is sitting on a flatbed railway car.
 

YM

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Today has been a fun day. I didn't want to do any work so I decided to film a silly little promo in SFM.... BUT THEN!
It all started so innocently, "oh the map isn't compiled, I'll just fix that right up." I thought to myself. Little did I know the horrors that were in store, for I had not compiled the whole map for some days and in my frenzied detailing it seems I overshot the brushsides limit by what must be 30 or more percent. I then proceeded to spend basically the entire day converting detail brushes into models using propper. Now, at 1am I am finally back under the brush side limit and will have to be using a one-in-one-out policy. For every new brush I make, I have to convert one into a model. which could be hard seeing as I already converted about 50% of my detail brushes into models today.

On the plus side to all this, my VRAD times have dropped a fair bit as a hefty chunk of lightmap has disappeared and I suspect that's helped my overall filesize, though I haven't even begun lightmap optimisation and I estimate a map of strata's size could stand to lose 10mb or more once I start. I have no idea what my current filesize is mind you, it could be through the roof.

EDIT: 74MB no custom content, no cubemaps.
 
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YM

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Sent back in time to kill one man, the Chromasaurus Rex will stop at nothing to achieve it's goal of rewriting history
Chromasaurus-Rex.jpg
 
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YM

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And in super happy fun time news the map now won't load in SFM at all. yaaaaaay source engine I love you so much!

plate-smash.gif
 
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xzzy

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And in super happy fun time news the map now won't load in SFM at all. yaaaaaay source engine I love you so much!

I was having this problem with stoneyridge, and have slowly been chipping away and trying to figure out what causes SFM to choke on a map. I'm preeeetty sure it's props animated with a logic_relay that's doing it in my case. It might also be game setup entities like tf_gamerules and those types.

I keep intending to sit down and figure it out once and for all, but I was so happy to get the newest release of the map into SFM I lost interest.
 

YM

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ERMAHGERD TC_STRERTER!!



Where we're at:

Current version is a quick test for TF2M only whilst stuff is finished off so there's a few obvious problems and might be some less obvious ones. It's also a test of reduced setup times before I move it out to the public.

(xzzy I went through it and the problem is any entity that sends an output, eeeevverrrything else is OK between versions)
 

YM

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ERMAHGERD FERXERS! ERDERSHERNS! ERPTERMAHSERSHERNS
STRERTER!

(now with fixes, additions and optimisations, strata b1c)
 
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