WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
Konata, that looks very open. I'd say reduce its size by about 50%.

Vincent: that tube thing better be a rocket that shoots flames on point cap.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
Konata, that looks very open. I'd say reduce its size by about 50%.

Vincent: that tube thing better be a rocket that shoots flames on point cap.

I have no idea what it is, I'm guessing it's a rocket. I think I'll make the rings spin then have some sort of death lazer blow a hole through the facility.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
I swear I will make something new so I stop displaying minor touchups no one notices lol.
 
Sep 1, 2009
573
323
:laugh:


I can't wait to post my wip screenshots and be destroyed by the comments. I am too new at this... But, I definitely need feedback so I can figure out where to go with my map.

If you want to be destroyed the steam chat is also an option.
 

soylent robot

L420: High Member
May 26, 2009
499
394
foolin' around with making weapons again, the texture is all weird, like its partially see through. i assume its a vtf problem.
E5FE46BE3EE3F8DB436D67DB5297C520EDAA3D11

(it is called the Mile High Club haha do you get it)
 

soylent robot

L420: High Member
May 26, 2009
499
394
its meant to be a club or cudgel. just a simple weapon to get used to the compiling method ^^
ill have to resize it so itll fit soldier's hand. anybody know why the texture is messed up?
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,815
but a heavy punching a sentry to death with his bare fists is fine :)

There's a difference between game mechanics and a dodgey looking model concept.

Why am i reminded of the cop out "red and blu have 2 symmetrical bases opposite each other in the middle of nowhere, i can justify anything with that logic, like TF2 on Mars" arguement.

There is totally a difference in context between the heavy beating a sentry with his fists and your dodgely designed baton.
 
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soylent robot

L420: High Member
May 26, 2009
499
394
There's a difference between game mechanics and a dodgey looking model concept.

Why am i reminded of the cop out "red and blu have 2 symmetrical bases opposite each other in the middle of nowhere, i can justify anything with that logic, like TF2 on Mars" arguement.

There is totally a difference in context between the heavy beating a sentry with his fists and your dodgely designed baton.

sorry for posting my work and asking for help with the texture. its just a simple thing for practising compiling stuff into tf2