Been meaning to leave some comments on the maps I played...
There were maybe max of 6 players per team when I played, I think you were playing engi.
Very original. I really liked all the areas visually (although I absolutely HATE dev textures... Honestly I don't even see how people can map with them). Other than Dev tex I wouldn't change it visually at all. I thought you did a good job fitting the cartoony TF2 style while completely avoiding it looking like TF2.
Terrain: I kept getting stuck on the bridges, had to jump to get on. They could use player clip ramps to smooth that out.
The caves were really cool.
The intel cap is a cool change from cap points, and I think it works pretty well.
I felt like the one cap round, I think it was village to submarine felt really small. I think I capped that myself a few times. Hard to tell, might be alot harder with more players.
Getting intel off boat proved quite difficult with 2 engis in there. I think that area and the bottom of the shack in village have some sentry issues. Too easy to hide a sentry under a ramp where it's too hard to get to. Maybe if the ramps were solid to floor then sentry couldn't hide under them and would be more exposed.
The circle around the bot. I'd say fill in the gaps. Where the circle goes around and meets hallways it meets at 'points' in the circle. I think visually it would be best to have the 'hallway floor' extend out to circle.
instead of
>|
have
_
>|
_
if that makes sense. Couple small triangles to fill the gaps.
I fell off the sub a few times too, limited ways to get out of water. Seems like if there is heavy gameplay and you fall off maybe a tunnel leaving to safe water exit would be good. I also saw someone else fall in and swim around trying to find exit, tried to swim into the pipes...
As for intel. The stands are probably good visually, but they make it hard to grab intel and run. You either grab it and bump, jump, or try and run around/turn around. I think for hectic gameplay might be best to make them non-solid or just ditch em.
That's all I really have, minor stuff really, looking foward to final.