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[WIP] tc_meridian

Discussion in 'WIP (Work in Progress)' started by Shmitz, May 16, 2008.

  1. ColdFire

    ColdFire L2: Junior Member

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    Yes
    What I can do is try on my backup server with and without Sourcemod, see if it still happens or not.
    I'll keep you updated, I'll try this evening or tomorrow
     
  2. ColdFire

    ColdFire L2: Junior Member

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    Well, it seems it's a sourcemod plugin which makes the server crash on sudden death on meridian
    I've tried without the addons folder, and with sourcemod but half the plugins, and it worked without problem (alone, though, to test with a full server)
    I'm gonna reactivate plugins one after another to find the real culprit.
     
  3. Ravidge

    aa Ravidge Grand Vizier

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    missing texture?
    [​IMG]

    small thing where the crosshair is
     
  4. umbratile

    aa umbratile

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    Oh, about that message... it's BLU, not Blue. :p
     
  5. Shmitz

    aa Shmitz Old Hat

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    Ravidge: That little cube isn't textured because it's not supposed to be rendered at all. It's a prop set to "Don't render", since it's only used for the collision hull. I have no idea why it sometimes shows up.

    I might set it to use a 100% alpha material, since I had to create one for something else.
     
  6. Shmitz

    aa Shmitz Old Hat

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    If you played the boat-only version on gameday yesterday, please post any comments about the gameplay here.
     
  7. YM

    aa YM LVL100 YM

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    Very frustrating as a heavy, such long sightlines I never really made it onto the boat itself :(
     
  8. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    Sniper friendly.
    One of the few maps that are sniper friendly enough.
    Got a Screenshot for you , dont got time to post it now, so i'll post it tommorow.
     
  9. GrimGriz

    GrimGriz L10: Glamorous Member

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    I really really enjoyed defending and using airblast and force-a-nature to knock people into the deadly water...but balance wise i think it might be more difficult than red's final.
     
  10. Nineaxis

    aa Nineaxis Quack Doctor

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    Still feels cramped. The BLU spawn was confusing, I kept going out the wrong door, and the doors weren't very obvious against the wall. The drop-down hole was kind of hidden and took work to fall through, but was a good route.

    I like that the RED and BLU final caps are near opposites, but it isn't really working well for the boat. The intel room is just too cluttered and cramped. I'm pretty sure you can make an intel room that is open and attackable within the confines of the boat, you've managed to make 5 other intel rooms that work great.
     
  11. Shmitz

    aa Shmitz Old Hat

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    I'm pretty satisfied with the changes I've made to the boat:

    [​IMG]

    [​IMG]
     
  12. Void

    aa Void Local Man Unable To Map, Sources Say

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    Those screens look very nice. The only thing I have a problem with are the things underneath the steel door in the top right of the first shot and top left of the second. Looks out of place.

    Hurm. I need to actually play Meridian again, sometime.
     
  13. pl

    pl L5: Dapper Member

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    That looks great for the inside of a ship. I can't really see any problems with that :)
     
  14. Rexy

    aa Rexy The Kwisatz Haderach

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    Hey, the interior looks a lot more ship-like, with the shape of the doorways and the support beams. And the layout makes it better for holding/attacking imo. Be glad to see it tested.
     
  15. GrimGriz

    GrimGriz L10: Glamorous Member

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    Re: tc_merdian_b4

    I don't know if it's been previously mentioned...and I don't know if it is the way that valve does it on tc_hydro...but we were playing this on my server the other day and blu pushed red all the way back to the last point, and then red won and pushed blu all the way back to the village. I'm guessing time ran out or something, as the map ended. I noticed that both teams had 0 points when the scoreboard screen came up. It kind of felt like each team should have had 1 point for every round they won.

    Also, there was this point on the boat where I expected to see a respawn room visualizer or the little hand telling me I couldn't go through this door.
    [​IMG]

    There's no way of knowing if that was intentional or neglect...but I thought you should know that as a player the way it is now I thought it was going to open when I ran up to it.
     
  16. GrimGriz

    GrimGriz L10: Glamorous Member

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    re: tc_meridian_b4

    The difference between having model set to high
    [​IMG]

    and models set to medium

    [​IMG]

    in your visual settings
     
  17. Shmitz

    aa Shmitz Old Hat

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    Because normally the lower LOD should only be visible at distances where only the top of the totem is visible. I hadn't realized people actually play with the lower LOD model as default... =\
     
  18. GrimGriz

    GrimGriz L10: Glamorous Member

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    LOD = level of detail?

    I dunno, I had a 6800, then and 8600, and now a 9800...and I'm still getting down to 15 FPS on some maps. 2 Ghz and 2.5 gig of ram...kinda old..I'm replacing those next and crossing my fingers.