Forgot to compile clip brushes last update, here they are
Redesigned truck completely Raised the fence on second Made shape of big wall the same on both second points New map lighting and skybox Blocked sightline on second Fixed some clipping issues Opened up sewer under mid
Fixed a wallbug and some grass sprites sticking through places they shouldn't be.
Very minor fixes to wallbugs, a missing decal, and a broken displacement
Added foliage detailing (vines, grass) Added more out-of-bounds detailing on last Made the wall around the doorway between tunnel and cellar on last a transparent texture and reduced the door size
Raised/replaced the wood fence on right side of last Reduced the size of the stone fence on last to open up an angle for attackers Made barriers by the point on mid transparent Turned the wood ramp out of cellar to last into a grass displacement
Removed boulder and crate/barrels pile on last Blocked up some sightlines on last with fences Made some doorways into last smaller Moved staircase away from the shutter in lobby Made some clipping improvements around the map
Fixed some incorrect textures Did some minor detail work Fixed clipping on the planks on second Added soundscapes
Fixed assymetry issues
Made some adjustments to sightline on last Added a new ramp for attackers pushing right into last Redesigned the right push into last from lobby Re-detailed cellar to look better