- Brought back the medium health & ammo in choke
- Removed the small healthkits on mid by the market stall
- Turned fountain medium health back into small health
- Added back the angled ramp by choke on second and removed a board sticking out over the shutter under batts to help with rollouts
- Added small healthkits by right side on last (from defenders perspective)
- Cut off a corner of the 2nd platform to make the area around the choke stairs less cramped
Used the wrong file when uploading B16 so here's the real B16
- Simplified a lot of brushes and removed overly complex details
- Reduced the amount of unnecessary rendering that happens on the map through skybox changes and prop fade distances
- Added HDR support
- Added player and pickup shadows
- Made the map slightly brighter
- Tightened up the space behind point on last by adding new ledges that stick out from the wall and pushing spawn...
- Fixed an issue where players could get caught on terrain in front of mid forward spawn
- Improved clipping between the big rock and the wooden platform around spire on second
- Fixed collision of rocks on second to prevent hiding stickies inside them
- Simplified the collision of all the hedges on maps to make them more splash-friendly
- Fixed standing spots above red choke and batts
- Added smoothing clipping in various spots around the map
- Changed collision on the...
- Added Rick May memorials outside last
- Removed bricks from elbow and added double doors instead (purely decorative)
- Made some minor fixes to clipping, texturing, etc.
- Added some height variation behind the point on last
- Moved the last point slightly forward (away from spawn)
- Added perches to the big hedge walls on last for jumping classes to stand on
- Made the tunnel into cellar tighter so it is riskier to push
- Changed the respawn timer for the team attacking last from 6...
- Changed shack and terrain around shack on mid to make it harder to dodge splash damage
- Added back the market stalls to mid to give soldiers a perch
- Completely reworked elbow/truck to make second less open
- Moved second platform/rock closer to the point and added a lip to the outside of the point - the jump from rock to point is no longer scout exclusive, and the new lip gives bombing soldiers a spot to land on
- Added another rock to second to fill an empty corner
- Added a fence to...