Used the wrong file when uploading B16 so here's the real B16
OPTIMIZATION
- Simplified a lot of brushes and removed overly complex details
- Reduced the amount of unnecessary rendering that happens on the map through skybox changes and prop fade distances
VISUAL CHANGES
- Added HDR support
- Added player and pickup shadows
- Made the map slightly brighter
LAYOUT CHANGES
- LAST
- Tightened up the space behind point on last by adding new ledges that stick out from the wall and pushing spawn exits forward
- Added more cover to right side of last and altered the stairs there
- Made the entrance from dungeon into last tighter by adding a pillar
- Raised the fence in the top right to the point where it can't be reached by a single jump
- Adjusted stone fence clipping to better fit the model
- Added a window to the shutter into last so it's less risky to push
- SECOND
- Added a medium healthkit by choke and replaced the small ammopack there with a medium one
- Turned the fence by cafe into a much taller brush-based fence that players can't stand on
- Completely redesigned choke: removed double doors, added a Sunshine-style fence on second, re-aligned the stairs on second
- Raised the small hedge wall by fountain
- Replaced the rocks that overlook fountain with a grass ramp - a scout standing here could get splashed now from fountain
- Straightened out the fence by the exit from fountain to make bombing slightly easier
- Reworked the exit from library into second: added a new exit, expanded the size of library while adding a bookshelf to block a sightline that was opened up by the new exit
- Added an extended batts area above the shutter on second to provide a safer area for holding passive/getting out to last safe
- Turned fountain small healthkit into a medium healthkit
- MID
- Added a small healthkit on the roof above point
- Turned the wall behind the towers into a clipped-off area that recedes into the wall so its harder to hit with splash - this change was meant to help with medic survivability in midfights
- Repositioned some lamps that provided unfair stickytrap spots
- Added small ammopacks on towers
- Converted medium ammopack in choke to a small ammopack and removed the medium healthkit in choke
- Added small healthkits on the grass by the market stalls
LOGIC CHANGES
- Increased base respawn wave time from 9 seconds to 10 seconds, which is the standard for most 5CP maps