CP Villa A6

Competitive 5CP map set in a European hill town

  1. kevin gator

    kevin gator L1: Registered

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    cp_terrace - Competitive 5CP map set in a European hill town

    This is my second map. It takes inspiration from pretty much every major competitive 5CP map, especially Snakewater, Sunshine and Gullywash. Hope you enjoy and give feedback.
     
  2. kevin gator

    kevin gator L1: Registered

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    -Added ramps on last to ease movement from lower entrance to high ground
    -Narrowed doorway from lower entrance into last
    -Changed medium healthpacks in lower entrance into last to small health packs
    -Added medium healthpack near choke
    -Removed collision with some roofs near choke as well as roofs on mid
    -Increased the size of mid
    -Decreased rollout distance
    -Fixed some displacements not lining up properly with brushes
    -Changed the clipping on fountain props so that they are easier to stand on
    -Forward spawn doors now move downward
    -Added no entry signs to forward spawns to prevent confusion
    -Added cover over point, blocking a broken sightline from second to second
    -Narrowed a doorway to alley
    -Added a ramp in alley
    -Fixed bugged spawn times
    -Added a platform in the middle of second
    -Added temporary view blockers to prevent seeing through the map
    -Made adjustments to block sightlines into lobby on last
    -Added a shutter door to the upper right doorway on last
    -Added some trees to last and mid
    -Added fences to mid near rollout
    -Added ladder to help climb shack on mid
    -Added a raised platform by main on last
    -Replaced a small ammo pack on second with a medium one

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  3. kevin gator

    kevin gator L1: Registered

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  4. kevin gator

    kevin gator L1: Registered

    Messages:
    34
    Positive Ratings:
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  5. kevin gator

    kevin gator L1: Registered

    Messages:
    34
    Positive Ratings:
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  6. kevin gator

    kevin gator L1: Registered

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    Positive Ratings:
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    -Fixed corners around the map which players could previously get stuck on
    -Made adjustments in lobby to block sightlines
    -Changed clipping on trees
    -Added a new ramp to platform on second
    -Made the top of first forward spawn accessible by players
    -Increased size of choke and added more props to mid to block sightlines
    -Removed clipping from the top of gazebo on second

    Having trouble getting images currently so as of this update's release, images will be outdated.

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  7. kevin gator

    kevin gator L1: Registered

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    Positive Ratings:
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    -Fixed a broken brush on second
    -Adjusted fences by boxes in upper lobby
    -Removed dropdown for testing
    -Redesigned choke
    -Removed clutter from mid and second
    -Changed the shape of fence on second
    -Increased door speed for shutter in lobby
    -Added a small ramp on last
    -Blocked sightlines more on last

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  8. kevin gator

    kevin gator L1: Registered

    Messages:
    34
    Positive Ratings:
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  9. kevin gator

    kevin gator L1: Registered

    Messages:
    34
    Positive Ratings:
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  10. kevin gator

    kevin gator L1: Registered

    Messages:
    34
    Positive Ratings:
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  11. kevin gator

    kevin gator L1: Registered

    Messages:
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    Positive Ratings:
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    Sorry for outdated pictures, new pictures coming soon
    -Clipped roofs that for some reason weren't yet clipped
    -Further blocked a sightline on second
    -Increased door angle in choke to make the choke less narrow
    -Added a ramp in alley for access to window
    -Changed the arrangement & clipping of truck and surrounding props in alley to make the area less cluttered
    -Removed trees on mid, replacing them with market stalls
    -Added dropdown in upper lobby that exits into lower lobby
    -Removed health and ammo pack from lower lobby
    -Added medium health and ammo pack to upper lobby
    -Doubled the height of a hedge on second

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  12. kevin gator

    kevin gator L1: Registered

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    Positive Ratings:
    1
    -Fixed asymmetry issues
    -Changed alignment of ramp in flank
    -Opened up mid
    -Added ramp access to top of point for scouts on mid
    -Moved back forward spawns on mid and second
    -Blockbulleted an area in lobby that was eating splash
    -Moved health and ammo packs on mid farther from choke
    -Made some texturing changes

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