Forgot to compile clip brushes last update, here they are
  • Redesigned truck completely
  • Raised the fence on second
  • Made shape of big wall the same on both second points
  • New map lighting and skybox
  • Blocked sightline on second
  • Fixed some clipping issues
  • Opened up sewer under mid
Fixed a wallbug and some grass sprites sticking through places they shouldn't be.
Very minor fixes to wallbugs, a missing decal, and a broken displacement
  • Added foliage detailing (vines, grass)
  • Added more out-of-bounds detailing on last
  • Made the wall around the doorway between tunnel and cellar on last a transparent texture and reduced the door size
  • Raised/replaced the wood fence on right side of last
  • Reduced the size of the stone fence on last to open up an angle for attackers
  • Made barriers by the point on mid transparent
  • Turned the wood ramp out of cellar to last into a grass displacement
  • Removed boulder and crate/barrels pile on last
  • Blocked up some sightlines on last with fences
  • Made some doorways into last smaller
  • Moved staircase away from the shutter in lobby
  • Made some clipping improvements around the map
  • Fixed some incorrect textures
  • Did some minor detail work
  • Fixed clipping on the planks on second
  • Added soundscapes
Fixed assymetry issues
  • Made some adjustments to sightline on last
  • Added a new ramp for attackers pushing right into last
  • Redesigned the right push into last from lobby
  • Re-detailed cellar to look better