-Did more detailing
-Various quality of life changes: more blockbulleting, added areaportals and hint brushes, better optimized the skybox
-Fixed some bugs with A13
-De-cluttered some parts of the map
-Added sightline blocker on second to stop ankle shots
-Slightly raised platform tower on mid
-Removed the wall separating main from the rest of lobby, replacing it with a wood partial wall to make lobby flow better
Fixed more broken brushes
Fixed some parts of brushes that were invisible
-Optimization changes (new skybox, nodraw)
-Made some tweaks to prop arrangement
-Detailed out-of-bounds areas, some of which removed bullet-collidable walls
-Made map brighter
-Detailed spawn
-Removed trees
-Added props to block the sightline that trees blocked previously
-Fixed some other issues
-Removed window in main
-Artpassed pretty much all floors in the map, plus some other things
-Detailed the map a bit more
-Added a window from upper lobby to main
-Added cover to upper lobby route into last
-Made some clipping adjustments
Fixed missing assets
Fixed players being able to jump through the hole in the roof over second
Fixed trigger brush on top of mid, should have been blockbullets
-Removed ability to splash through roof over mid
-Clipped off the top of second point roof and raised the gazebo
-Textured some things