Tondo

Tondo RC1C

- added clips in some parts of the map to avoid out of bounds exploits
- disable shadows on some props
- adjusted flank route. added a door to decrease attack angles, remove the hole on the side. connecting the two building in mid with an additional route
- added a ramp to the escalator route near the balcony
- visualizers adjusted
- adjusted spawn door prop
- added playerclip on some parts of the map
- added extra details/props adjusted
- adjusted texture on some part of the map
- added an extra opening between the balcony and flank building
- adjusted some pickups
- added ramps on mid
- reduce walls on mid
- adjusted floor length on one of the buildings
- added glass on top of footbridge
- added more details, adjusted props and texture
- adjusted the ceiling on one of the buildings, raising them high
- added glass on the escalator part
- adjusted some pickups
- adjusted some previous detail, tweaking them a bit
- adjusted the sniper perch balcony
- adjusted some props
- adjusted some textures
After some consideration the map is finally updated to Beta 1. added details around the map, to show the theme of the map. some parts of the map are to be detailed in future versions

gameplay changes: removed the underground flank, and the holes in the building. changed the spawn room location (also added details on it), changed a connector route's layout to block a sniper sightline. adjusted railing locations. and fixed the ramps on stairs/adjusted some stairs
- added clips on some maps as requested for better gameplay, specifically near the building and stair parts
- widened up some stairs
- added lights to brighten up some parts of the map
- cut the sidebars of a stair and shortened it
- changed location of a certain sign in a map to not interrupt blast jumping
- added a side route/ opening that connects the two buildings, mostly intended for attackers
- mostly minor stuffs adjusted
- put some clips on part of the map
- adjusted railing on some stairs
- blocked some sightlines
- added an incline on the street
Mostly small changes
- changed some pickups
- fix the spawn points
- clipped some parts of the map
- adjusted the noodle shop sign
-Lower the high ground
- adjusted some stairs
- fixed the spawn to mid connector and provided cover
- changed some pickups making most health being medium
- added a clip on top of the bridge
- some minor detail changes
- and minor map fixes
mostly layout changes again
- changed the high ground and decreased the cover
- fixed the route to the cap and make it a little spacious, also adjusted the bridge route to not give defenders a highground
- adjusted the underground flank route
- some detailing added/changes
- and other minor fixes