JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
decreased the amounts of overlay
made lighting brighter on some parts of the map
changed some light spots to light entities
other subtle light adjustments
some optimizations
made banana slippery
mostly bug fixes
fixed occluder bug
adjusted collisions on some props
adjusted lighting on some parts of the map (giving it a certain "mood" while brighten up some parts of the maps)
small visual tweaks
small optimization adjustments
a lot of optimization fixes (hopefully it's optimized enough)
overhaul the lighting in the entire map, making it less flat and more interesting
adjusted health and ammo packs
removed some overlays
expanded the capture zone for a bit
several small visual/detailing tweaks
adjusted odd textures
adjusted some bugged props
several other error and bug fixes
changed the reflective texture at mid to non-reflective
several minor visual tweaks
some optimizations
more optimizations (hopefully)
changed some ammo packs into small/large
added more clippings to not get stuck on props
other smaller fixes
changed some prop skin
edited custom overlays
blocked off some perch spots or unintentional spots
adjusted textures
replaced some pick ups into medium ammo pack in the backline
adjusted lights
fixed some small bugs
added no build on some areas around mid
optimized the map (hopefully)
adjusted stairs in one of the building routes
adjusted/added/removed some health and ammo packs
added some cover on one of the building routes
slight texture adjustments
fixed prop shadow flickering
small detailing adjustments
adjusted respawn wave times
adjusted shutterdoor speed on one of the routes
smoothen the wires
other adjustments i forgot to mention
- added a tribute
added a lot of clips on the door frames
added clipping on the metal cover prop
replaced floodlight prop to gameplay sign in spawn
added small details
optimized the map
tweaked the cables a little bit
changed cap time from 7 secs to 6 secs
fixed the lighting this time. like for real. HDR mishap is fixed, no more eyes being burnt
some texture changes
minor prop replacements
added cube maps
time to capture changed from 8 secs to 7 secs
miscellaneous error fixes
lighting adjustments, decreasing the brightness of some lights
miscellaneous error or bug fixes
small detailing additions
slight optimizations