Tondo

Tondo RC1C

  • added a lot of clips on the door frames
  • added clipping on the metal cover prop
  • replaced floodlight prop to gameplay sign in spawn
  • added small details
  • optimized the map
  • tweaked the cables a little bit
  • changed cap time from 7 secs to 6 secs
  • fixed the lighting this time. like for real. HDR mishap is fixed, no more eyes being burnt
  • some texture changes
  • minor prop replacements
  • added cube maps
  • time to capture changed from 8 secs to 7 secs
  • miscellaneous error fixes
  • lighting adjustments, decreasing the brightness of some lights
  • miscellaneous error or bug fixes
  • small detailing additions
  • slight optimizations
Release Candidate Version, which means the map is already completed on it's development phase, thanks for everyone who play-tested it and made the map to this current form. I will still plan to update the map in the future for improvements but it would be infrequent now.

  • Changed capture point design and aesthetic while still retaining its gameplay purpose
  • fixed some prop positions, removed some props
  • more optimizations
  • added more details such as pillars or ceilings in some interior
  • added signs with the local language
  • added a menu image
  • clipping adjustments
A small update, I might pack up things now and head to RC version

  • adjusted some clippings
  • minor detail adjustments
  • other miscellaneous fixes
Some parts of the map are widened/open up
  • near the stairs inside the balcony
  • near mid
  • and one of the routes going to mid

  • Changed some of the medium healthkit to small healhtkit vice versa
  • geometry of the capture point slightly changed and detailing changes
  • removed some railings replaced security fence props, also added roof props on the barrier props
  • some buildings design changed/adjusted
  • minor clipping additions
  • added some overlays
  • small miscelleaneous fixes
  • did a lot of optimizing on the map
  • added more clippings, near the streets and some clippings near doorways
  • widen up some doorways for a more smoother gameplay
  • adjusted the stairway design inside one of the building
  • adjusted prop collision on some props
  • several texture changes
  • adjusted floor design near mid
  • adjusted observer points and added some props
  • miscellaneous changes etc.
nothing major

messed up on the HDR compile. so I compiled normal
fixed some miscellaneous problems
some optimizations
  • more optimizations (I hope)
  • fixed some prop collision to prevent players from reaching vantage points
  • fixed some clippings
  • rotated some props
  • added some custom signs
  • added a ramp on the box stand
  • changed some prop skin
  • changed some textures on some part of the maps
  • added some props for detailing
  • moved the truck again in the left road
  • detail adjustment on capture zone + added extra details that served as cover
  • slight lighting adjustments
  • lighting adjustments on out of bounds area, making the area less bright
  • added a ton of wires
  • adjusted spawnroom visualizer so no one can stand on it anymore
  • adjusted shadow of a certain prop
  • adjusted collisions on some props, so no one can stand on top of it
  • added some slight detailing in the left street, and adjusted position of the vehicle prop
  • more general adjustments, etc.