Tondo

Tondo B5E

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A rather experimental changes for Tondo

  • changed the capture point layout, adding some cover and some high ground
  • adjustments on elevation of some floors around mid
  • added a jump pad replacing the stacks of crates ramp
  • removed the flank route that goes to the other side without reaching mid
  • detailing adjustments
  • lighting color adjustments
  • added lighting out of bounds
  • some out of bounds detailing
  • and miscellaneous fixes
  • added some out of bounds detailing
  • removed some func_detail to make movement or gameplay smoother
  • added several sightline blockers
  • added a ramp towards the point
  • adjusted pick ups
  • added some clippings
  • prop changes and minor optimization

(It's been a while, since I updated Koth_Tondo)
- disable collisions on some props
- made the high ground less confined, by removing the pallet that was blocking
- added a ramp to the side of the stairs
- decreased the width of the stair route towards the point
- added back the flank route that passes behind the point
- miscellaneous detail changes and light adjustments
- fixed clipping near out of bounds area so it cant be stand on
- adjusted lighting. made the spawn rooms less bright
- detail changes: added some trims on some windows and doors
- made middle more space, removing some props
- removed the second stairs that lead direct to the point and made it a dropdown instead
- added plumbing
- miscellaneous changes, etc
- added out of bounds detailing
- reduce more prop clutter
- filled the gap in the bridge
- prop adjustments

* might be coming near to RC. if there is less issues
- the update is mostly light adjustments, adjust brightness of some part of the map and lighting ambience, removed lights in unplayable parts of the maps
- disable collisions of some props
- adjusted some clippings in some parts of the map
- added props to block sightline
- texture changes
- Miscellaneous detail changes

The layout might change slightly in the next update, might be implementing more height variation to make it less flat in general
- mostly an optimization update
- adjusted performance in the map, adding occluders, and area portals
- some detailing adjustment
- Reduced props
- fixed some overlays
- added more player clip
- replaced the crate stair case with ramps instead
- added some small health kits
- changed fence texture to a wall texture
- texture adjustments
- added more prop detailing
- fixed clipping
- adjusted respawnwave time
- adjusted trigger for supply cabinet
- made the small stall into mid more climbable
- mostly a small update
- added clippings
- detail changes
- reduced props on mid
- lighting adjustment