Tondo

Tondo RC1C

Mostly detailing changes, no big layout changes

- added small healthkits on mid (might change that in the next update)

  • raised the walls near the capture point
  • changed texture of the capture zone
  • added minor detailing near the capture zone

  • added more out of bounds detailing
  • added neon signs and direction signs
  • detailing changes on some buildings
  • Spawn room detailing adjusted
  • added more plumbing
  • added custom signs
  • several more detailing not mentioned before/minor prop additions and adjustments
  • added a kiosk in one of the flank buildings

  • general texture adjustments
  • optimized the map
capture point changed
  • adjusted props, moving the props around the capture point, reducing some props
  • capture point vicinity made more open
  • added floor detailing
  • removed the table area in middle and replace it with a prop cover

  • Removed the extra contrived route going to middle
  • removed ladder near the stairs

Large building adjusted
  • made it more open
  • adjusted doorways
  • changed textures and added subtle details
  • light color adjusted

Balcony High ground adjusted
- made the roof more open

General detailing changes
  • added more details near middle
  • spawnroom wall texture and lighting adjusted
  • ground texture in the entire map is adjusted
  • broken wall details adjusted
  • road detail adjusted, adding yellow strip and sidewalks
  • more texture changes on the other parts of the maps
  • added more detailing in the left road
  • minor prop changes
  • added more signs or posters
  • added out of bounds buildings (will add a few more on some empty parts next update)

General fixes
  • added several more clips around the map
  • some optimization
  • several lighting adjustments
  • removed several props that causes clutter/adjusted prop placement
  • several miscellaneous fixes and adjustments
A lot has changed so, I'll only list the major changes

Layout somewhat remains the same but the things changed are:

made the routes going to middle somewhat dynamic and less similar, adding several options to walk
capture point layout changed
some detailing changes
and a lot of miscellaneous changes (lighting, texture etc)

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Haven't made any updates or touched valve hammer in a while because I was busy a lot. and I was still an amateur mapmaker myself (and probably burnout too). but I plan to release the redux redux version of the map in the future and my other wip maps. tondo though as my first map become tricky due to me trying to rush to the beta. but currently I am trying to change the layout up a bit or well considering to remake the entire map altogether in a new layout and maybe a newer concept.

that's it thanks for reading.
A rather experimental changes for Tondo

  • changed the capture point layout, adding some cover and some high ground
  • adjustments on elevation of some floors around mid
  • added a jump pad replacing the stacks of crates ramp
  • removed the flank route that goes to the other side without reaching mid
  • detailing adjustments
  • lighting color adjustments
  • added lighting out of bounds
  • some out of bounds detailing
  • and miscellaneous fixes
  • added some out of bounds detailing
  • removed some func_detail to make movement or gameplay smoother
  • added several sightline blockers
  • added a ramp towards the point
  • adjusted pick ups
  • added some clippings
  • prop changes and minor optimization

(It's been a while, since I updated Koth_Tondo)
- disable collisions on some props
- made the high ground less confined, by removing the pallet that was blocking
- added a ramp to the side of the stairs
- decreased the width of the stair route towards the point
- added back the flank route that passes behind the point
- miscellaneous detail changes and light adjustments
- fixed clipping near out of bounds area so it cant be stand on
- adjusted lighting. made the spawn rooms less bright
- detail changes: added some trims on some windows and doors
- made middle more space, removing some props
- removed the second stairs that lead direct to the point and made it a dropdown instead
- added plumbing
- miscellaneous changes, etc
- added out of bounds detailing
- reduce more prop clutter
- filled the gap in the bridge
- prop adjustments

* might be coming near to RC. if there is less issues
- the update is mostly light adjustments, adjust brightness of some part of the map and lighting ambience, removed lights in unplayable parts of the maps
- disable collisions of some props
- adjusted some clippings in some parts of the map
- added props to block sightline
- texture changes
- Miscellaneous detail changes

The layout might change slightly in the next update, might be implementing more height variation to make it less flat in general