Tondo

KotH Tondo A10

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Mel Seiteki submitted a new resource:

Tondo - rotational koth map set in the urban streets of tondo

Inside the shady streets of tondo, RED and BLU both set up a secret chemical and arms facility with a facade of buildings seen in ghettos, in reality something sinister is hidden inside it and both sides are fighting over this petty small area of scattered streets and buildings, for their own personal goals.

this map offer a lot of vertical gameplay and flank routes and also encourages a coordinated team push to capture the control point. control point is set in the crossroad of the street...

Read more about this resource...
 

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Mel Seiteki updated Tondo with a new update entry:

Tondo A4

some major changes on the map
- Reverted the symmetrical layout to rotation
- changed the location of spawn
- changed the location of capture point, moved to a building
- removed some parts of the map
- increased the size of buildings
- adjusted the location of ammo and health packs
- adjusted the corridors on some parts of the maps and made it wider
- removed some props, adjusted location of props
- and general minor fixes

Read the rest of this update entry...
 

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Mel Seiteki updated Tondo with a new update entry:

Tondo A5

- Adjusted location of spawn
- added lights to brighten up the map
- widen some corridors and some parts of the maps
- changed textures of glass for easy recognition
- widen up doors
- adjusted some props location
- added minor details
- increased height of skybox
- added a strip to the control point to easily recognize it
- adjusted size of the window on the connector to the point roof
- and general minor fixes

Read the rest of this update entry...
 

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Mel Seiteki updated Tondo with a new update entry:

Tondo A6

- added player clips to prop doors to avoid being stuck and hopefully make the gameplay smooth
- blocked a very long sightline
- closed the windows on the point
- made the whole section near the chemical depot building part of it and combined, merging into one structure
- props adjusted, some detailing added
- heightened skybox yet again
- and other minor adjustments

Read the rest of this update entry...
 

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Mel Seiteki updated Tondo with a new update entry:

Tondo A7

- slight overhaul of the map yet again, changes listed below
- added a river, and a bridge which is where the point is located, and made sure the point is balance for all classes (hopefully)
- adjusted some building's locations, same with props and such
- widen up some door ways
- moved some pick ups
- fixed the gameplay layout of the map (hopefully)
- added an additional building
- added some details
- fixed some clippings (hopefully its working?)
- added lights to bright the map
-...

Read the rest of this update entry...
 

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Mel Seiteki updated Tondo with a new update entry:

Tondo A8

- Lower the height of the bridge
- made the water into nobuild
- added ramps for people to get out of the river
- added minor details
- adjusted props and such
- made some props especially lightpost into no collisions
- added some textures on spawn
- expanded the part near the point so it wont be congested
- general fixes

Read the rest of this update entry...
 

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Mel Seiteki updated Tondo with a new update entry:

Tondo A9

- Added a basement route under the bridge
- added a ramp next to the point for a route option
- optimized the fences and turn them to fence blocks
- removed some props, and adjusted it alike
- vehichle positions are also adjusted. to block some powerful sitelines
- changed the water texture into a tf2 one as i accidentally put hl texture
- adjusted the bridge's height and widen it by a bit
- added observer points
- removed some lamps on the center building, and reduced some lights
- blocked...

Read the rest of this update entry...
 

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Mel Seiteki updated Tondo with a new update entry:

Tondo A9B

- adjusted the bridge
- adjusted the water level
- adjusted the props in the map
- block the path to the sewer on the center path the building and remade the sewer route to go to the other building instead
- remade the building (where the sewer exit comes), adjusted some gameplay space on that area
- adjusted props
- added buses in the center street to block some sightlines
- and other minor fixes
- note: this update is mostly small thus being labeled A9B, the only major thing that was fixed...

Read the rest of this update entry...
 

Sitrulus Melon

L1: Registered
Apr 8, 2022
15
Sitrulus Melon updated Tondo with a new update entry:

Tondo A10 (Massive Revision)

as the title suggest, the map went to another big revision yet again, this time I fixed some gameplay issues and remove some parts of the map deemed unnecessary.
- changed the control point, removing the bridge, and putting it instead in a middle of a large building complex, like a warehouse of sort
- the layout is changed drastically it now features two side flank streets, a building lobby, and the mentioned above control point. there is some highground and such for tactical advantages
-...

Read the rest of this update entry...