Tondo

Tondo RC3

- closed the side flank routes
- adjust props at mid to make the cap point have more space
- more detailing/prop adjustments
- added window props on some buildings
- texture changes
- added playerclips
- added clipping on the sign to not make it standable
- adjusted the width of the bridge glass roof
mostly a minor update, experimenting on the flank routes

- added a team only door for attackers in the flank route that goes to the other side
- disable collisions on some props
- minor prop adjustments
- minor lighting fix
- reduced medium hps
- adjusted clippings
- added new func details in mid
- added props/adjusted prop models on some part of the maps
- some detailing adjustments
- minor light adjusted
- fix refill cab being used outside spawn
- disable shadows on some props
- changed certain prop models
- changed textures on some part of the maps
- removed the shutter door at mid
- adjusted the flank route near mid, giving it more space
- added covers in mid
- removed props to decrease clutter in gameplay spaces
- made the map more darker/adjusted the light volumes
- remove the ramps near mid and near the escalator
- adjusted some func_details
- added clippings
- removed rock props
- added soundscape
- added clips in some parts of the map to avoid out of bounds exploits
- disable shadows on some props
- adjusted flank route. added a door to decrease attack angles, remove the hole on the side. connecting the two building in mid with an additional route
- added a ramp to the escalator route near the balcony
- visualizers adjusted
- adjusted spawn door prop
- added playerclip on some parts of the map
- added extra details/props adjusted
- adjusted texture on some part of the map
- added an extra opening between the balcony and flank building
- adjusted some pickups
- added ramps on mid
- reduce walls on mid
- adjusted floor length on one of the buildings
- added glass on top of footbridge
- added more details, adjusted props and texture
- adjusted the ceiling on one of the buildings, raising them high
- added glass on the escalator part
- adjusted some pickups
- adjusted some previous detail, tweaking them a bit
- adjusted the sniper perch balcony
- adjusted some props
- adjusted some textures
After some consideration the map is finally updated to Beta 1. added details around the map, to show the theme of the map. some parts of the map are to be detailed in future versions

gameplay changes: removed the underground flank, and the holes in the building. changed the spawn room location (also added details on it), changed a connector route's layout to block a sniper sightline. adjusted railing locations. and fixed the ramps on stairs/adjusted some stairs
- added clips on some maps as requested for better gameplay, specifically near the building and stair parts
- widened up some stairs
- added lights to brighten up some parts of the map
- cut the sidebars of a stair and shortened it
- changed location of a certain sign in a map to not interrupt blast jumping
- added a side route/ opening that connects the two buildings, mostly intended for attackers