Tondo

Tondo B5E

- adjusted the sniper perch balcony
- adjusted some props
- adjusted some textures
After some consideration the map is finally updated to Beta 1. added details around the map, to show the theme of the map. some parts of the map are to be detailed in future versions

gameplay changes: removed the underground flank, and the holes in the building. changed the spawn room location (also added details on it), changed a connector route's layout to block a sniper sightline. adjusted railing locations. and fixed the ramps on stairs/adjusted some stairs
- added clips on some maps as requested for better gameplay, specifically near the building and stair parts
- widened up some stairs
- added lights to brighten up some parts of the map
- cut the sidebars of a stair and shortened it
- changed location of a certain sign in a map to not interrupt blast jumping
- added a side route/ opening that connects the two buildings, mostly intended for attackers
- mostly minor stuffs adjusted
- put some clips on part of the map
- adjusted railing on some stairs
- blocked some sightlines
- added an incline on the street
Mostly small changes
- changed some pickups
- fix the spawn points
- clipped some parts of the map
- adjusted the noodle shop sign
-Lower the high ground
- adjusted some stairs
- fixed the spawn to mid connector and provided cover
- changed some pickups making most health being medium
- added a clip on top of the bridge
- some minor detail changes
- and minor map fixes
mostly layout changes again
- changed the high ground and decreased the cover
- fixed the route to the cap and make it a little spacious, also adjusted the bridge route to not give defenders a highground
- adjusted the underground flank route
- some detailing added/changes
- and other minor fixes
- did some major changes on the map, though nothing changed on the mid part. this update is about the route to the point which was changed
- notable changes are: route to the point is refine, block the second road route, added another entrance to the highground flank. condensed some parts of the maps, changed/reduced some props and detail adjustments. adjusted spawn location, added a wall near the underground route, remove the ramp located in the streets and changed the bridge to a prop bridge
- also decreased cap time
- and other minor fixes
a hot fix update

- clip some parts of the maps
- changed some props
- decrease some props on gameplay area
- closed down the drop down as it was redundant because the open windows do the same
- textured some parts of the map
- and other minor fixes

there isnt much a notable difference except some texturing and props, the only gameplay stuff changed is the removal of the drop down. if no issue persist might be beta soon
mostly a small update, minor adjustments such as fixing the stairs, some minor gameplay stuffs and other stuff nothing major. might be beta soon hopefully if there isn't any big issues