|fixed many unintended perch points
|brightened some areas
|fixed z fighting in red spawn
|fixed numerous displacement seams
|minor visual enhancements throughout map
|prop fade adjustments
|optimization improvements
|made the doorway to last slightly bigger
|Dead RED players now immediately respawn after A is capped
|Cart recede time is reduced to 10 seconds after C is capped
|Nature and Wildlife preservation measures ft. Hyena cutout done by Phe and I