In this cave you can either kill all enemy players or capture The point 4 Times.
With every capture all player of that team will respawn.
The 4th. tem to capture wins!
Inspired by old western train stations and the MVM map Coal Town, Station is a KOTH map that takes place at an old railroad station in the desert. Although the map is mostly outdoors, the point itself is small and the area around is tight. Setup shop in the station itself once the point is first...
two weeks ago i noticed there aren't many sn maps out there (or atleast here or on gamebanana) so i decided to do my part and make one!
ps: i added the vmf to the zip in case you want to make some changes or whatever feel free to use this however you want
A small map I made that is designed for the Sniper class
Every side of it is symetrical, and each side contains:
-Two towers
-Bottom floor for Team's Flag
-Corridor with 3 windows that connect each side
Every corner of this map is open for the enemy on the other side to make sure the other...
Jungle Groove is a pass-time map for the competitive scene
currently (as of writing this) going to playtest this as soon as i get my hands on the pugo runners
supposed to be themed around a stone, rockey jungle aspect with the main building theme, themed around temples (like the long forgotten...
A square turned KOTH map! The battlefield is perfectly symmetrical, with a trench in the middle. Choose a flank route by going either under the point, or behind the bases. (this is my first map)
Heyo. Today I'm just gonna run through what the different gamemode types mean on my Custom Maps Collection. Hopefully won't go too long. A reminder that just because a certain objective is only officially used either symmetrically or asymmetrically (ie, the flag) does not mean that it cannot be...
Xylophone is a tight KOTH map mostly intended for me to learn the hammer editor.
The map is in a very early stage where the layout has a very high chance of changing. At this point, Xylophone needs playtesting to see how to evolve it.
Credits
HappyHead for the green poisonous water texture
Simple koth map based around a silo, with a generally easy layout to get used to. Good verticality alongside a few flank routes for faster classes or helping push onto the point to take control.
First map*!
*that ive uploaded to tf2maps
As with the first of almost anything, it probably sucks. But I need to know WHY it sucks.
Its a bit bland, unoriginal, and generally underwhelming. Please leave feedback! (if you want to of course.)
Developed as part of a Source level design jam in a Patreon discord server, with the theme being "Five Rooms"
Washout is a 5CP map set in a dusty desert compound, that trades the usual sprawl of 5cp maps for a more compact layout that shifts depending on point control. Inspired by cp_Steel's...
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