|Reduced the respawntimes by 2 seconds for both teams
|moved some props around to nerf some sightlines
|changed pickup placement and sizes
|visual enhancements
|completely redid the optimization pass (special thanks: Floofcollie)
|change the prop jump over the wall thing to a ramp
|other visual changes and enhancements
|Fixed visible nodraw on a beam brush
|Made the silo prettier
upload_2022-1-7_13-49-31.png
|Experimenting with clipping off the funny wall
|various visual enhancements
|fixed visible nodraw
|fixed unintended perch point
|smoothed out the u turn (Thanks ArgonMarten!)

+added prop jump to get over a wall
|visual enhancements made throughout map
|smoothed some displacements
|Fixed various cases of players getting stuck in places if they stood on top of the cart

+added gremlin spot
+added the gremlin
|fixed many unintended perch points
|brightened some areas
|fixed z fighting in red spawn
|fixed numerous displacement seams
|minor visual enhancements throughout map
|prop fade adjustments
|optimization improvements
|made the doorway to last slightly bigger
|Dead RED players now immediately respawn after A is capped
|Cart recede time is reduced to 10 seconds after C is capped
|Nature and Wildlife preservation measures ft. Hyena cutout done by Phe and I