JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Removed tree in A courtyard
Adjusted medium health and ammo pack position underneath ramp leading to upper area of middle route to A from RED perspective
One-way door leading to A now permanently opens after A is captured
Added no-entry door textured brush entities placed in front of BLU forward spawn doors until A is captured
Enlarged room with small ramps in right route to B, minorly shrinking route leading to one-way door over B in the process
Added stairs and platform to white building left and directly next to BLU initial spawn
Slightly pushed wall right of BLU initial spawn back and added barrel props
Slightly extended platform right of RED spawn behind it
Added column to middle RED spawn hallway
Slightly pushed wall left of the inside of RED spawn back
Adjusted lighting
Increased BLU respawn wave time on A to 3 seconds, same as B
Decreased RED respawn wave time on A to 7 seconds
Increased capture time on A to 50 seconds, was 40
Added platform to left route to A from BLU spawn perspective, adjusted health and ammo packs in left route, and flipped inside doorway
Flipped inside doorway in middle route to A
Closed doorway between middle and right route from BLU spawn perspective
Replaced right route medium health pack with small health pack
Added balcony to upper area of the middle route facing BLU spawn
Removed one-way door from upper area of the middle route, added ramp and platform leading to the now open doorway
Added wall and doorway to ramp near main doorway to A from RED perspective
Adjusted props
Adjusted lighting
Adjusted displacements
Placed crate near new ramp on A point on top of a pallet
Added one-way door to exit leading to A of long red building next to A
Added sign to B in front of rock near BLU forward spawn that appears after A is captured
Increased RED respawn wave time on B to 9 seconds, was 8
Stairs to left route from BLU spawn extended to cover the entire platform
Junk props added behind small hut in BLU spawn arena
Added new ramp to A point platform in front of sniper fence, adjusted nearby props
Fixed clipping on roof of long red building next to A
Lowered main doorway to A point
Tree outside BLU forward spawn shrunk and moved
Removed small fence in B staging area, replaced with two small barrels
Added windowed skyway bridge between buildings at B
Opened wall next to one-way door to B and added railings
Adjusted signage
Adjusted displacements
Replaced all blockbullets on top of roofs with playerclip
Added resupply signs above spawn doors and pointing to spawn rooms
BLU route to A inside long red building separated and made white
Adjusted props
Adjusted hint brushes
Moved small health and ammo pack near doorway of route closest to A tower from BLU perspective
Upgraded medium ammo pack near main route to A from RED perspective to a full ammo pack
Hallway leading to windowed building overlooking B widened at the end with 45 degree wall
Enlarged section containing spawn points for RED team
Platform leading to A point tower from BLU's perspective expanded to be one solid platform with an alcove underneath for health/ammo
Added barrel stack props onto platform leading to A point tower from BLU's perspective
Revamped A point tower interior, bottom floor separated into two rooms, ramp to balcony more accessible to RED
Added new entrance and area for RED to enter A point tower more easily next to new ramp position
Expanded ramp area containing one-way door route inside long red building next to A point and adjusted doorway nearest to A point
Removed tall rocks in long route to B staging area, replaced with raised platform
Removed wall next to first ramp in route leading to one-way dropdown to B point
Added two-story building with two windows next to B point, connected to right building route from RED perspective
Adjusted lighting
Adjusted clipping
Reduced maximum time limit to 8 minutes from 10 minutes
Increased RED respawn time on B to 8 second waves, same as A
Adjusted one-way door triggers and added nobuild zones inside their clearance
Added window to lower exit inside BLU initial spawn
Replaced large fence in A courtyard with rock
Repositioned rocks and tree in A courtyard
Increased size of doorway to A tower from BLU's approach and shifted it to be closer to the main route
Added second walkway near doorway to A tower
Increased size of doorway of route nearest to A tower
Replaced clipped rock outside BLU forward spawn with extended wall and fenced off props
Made it easier to climb tall rock stack at long route to B staging area
Added skinny wall in dropdown health/ammo room
Transformed double ramp route into B into long route to one-way dropdown high ground over B
Adjusted lighting
Adjusted displacements