Pinerock

CP Pinerock a7a

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ArtZ

L1: Registered
Sep 15, 2022
24
0
ArtZ submitted a new resource:

Pinerock - 2CP attack/defense map focused on open gameplay featuring pine trees and rocks.

My third map and an attempt at redeeming myself from Breachpit's distinct unoriginality. This is also the first time I've tried using displacements for height variation. Took about a day to complete the first version. BLU pushes through a staging building to an open A courtyard and after sidewinding pushes up a hill to B, with buildings flanking either side.

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ArtZ

L1: Registered
Sep 15, 2022
24
0
ArtZ updated Pinerock with a new update entry:

Alpha 2

  • Adjusted tonemaps to lower bloom and exposure difference
  • Added soundscapes across the map
  • Lowered ceiling inside BLU initial spawn
  • Made tree outside of BLU initial spawn's gate smaller
  • Added overlays underneath health/ammo next to the raised hut outside BLU initial spawn
  • Clipped doorways next to uneven displacements
  • Clipped roof and walls near tall building next to A
  • Added third route into B staging area from long red building next to A
  • Removed long fence in...

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ArtZ

L1: Registered
Sep 15, 2022
24
0
ArtZ updated Pinerock with a new update entry:

Alpha 3

  • Window on BLU initial spawn is now one-way from the inside and has been clipped
  • Removed flank route inside long red building next to A
  • The A capture point platform is now 64 units wider in both directions, props adjusted accordingly
  • Replaced large health kit near BLU forward spawn with medium health kit
  • Lowered displacement under bridge near BLU forward spawn
  • Extended open route to B staging area to make it less straight, added minor high ground platform, added...

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ArtZ

L1: Registered
Sep 15, 2022
24
0
ArtZ updated Pinerock with a new update entry:

Alpha 4

  • Removed small health kit on stump outside BLU initial spawn
  • Removed A signs above doorways outside BLU initial spawn
  • Added small health and ammo pack to middle corridor to A from BLU initial spawn
  • Added medium health pack and small ammo pack next to ramp leading into long red building next to A
  • Extended catwalk in long outside route to B staging area around the corner
  • Added sign for A in front of rock in B staging area that disappears after A is captured
  • Lowered...

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ArtZ

L1: Registered
Sep 15, 2022
24
0
ArtZ updated Pinerock with a new update entry:

Alpha 5

  • Added cover next to one-way door into B-staging area
  • Replaced tall crate at the peak of the hill to B with rock
  • Added rock in front of B point fencing
  • Added small shed/closet covering small health kit near B
  • Pushed medium health/ammo into new alcove inside window building near B
  • Added slightly elevated ground next to window building entrance into B
  • Replaced two barrel stacks near ramp route into B with elevated building
  • Moved stairs to ramp route from B to be...

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ArtZ

L1: Registered
Sep 15, 2022
24
0
ArtZ updated Pinerock with a new update entry:

Alpha 6

  • Reduced maximum time limit to 8 minutes from 10 minutes
  • Increased RED respawn time on B to 8 second waves, same as A
  • Adjusted one-way door triggers and added nobuild zones inside their clearance
  • Added window to lower exit inside BLU initial spawn
  • Replaced large fence in A courtyard with rock
  • Repositioned rocks and tree in A courtyard
  • Increased size of doorway to A tower from BLU's approach and shifted it to be closer to the main route
  • Added second walkway near...

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ArtZ

L1: Registered
Sep 15, 2022
24
0
ArtZ updated Pinerock with a new update entry:

Alpha 7

  • Platform leading to A point tower from BLU's perspective expanded to be one solid platform with an alcove underneath for health/ammo
  • Added barrel stack props onto platform leading to A point tower from BLU's perspective
  • Revamped A point tower interior, bottom floor separated into two rooms, ramp to balcony more accessible to RED
  • Added new entrance and area for RED to enter A point tower more easily next to new ramp position
  • Expanded ramp area containing one-way door...

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ArtZ

L1: Registered
Sep 15, 2022
24
0
ArtZ updated Pinerock with a new update entry:

Alpha 7A

  • Moved small health and ammo pack near doorway of route closest to A tower from BLU perspective
  • Upgraded medium ammo pack near main route to A from RED perspective to a full ammo pack
  • Hallway leading to windowed building overlooking B widened at the end with 45 degree wall
  • Enlarged section containing spawn points for RED team

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