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  1. Stiffy360

    Aspen Trees 1.0000001

    A collection of 6 aspen trees of various sizes. Includes summer, autumn, and dead varieties. It's recommended to disable self shadowing for the props, and use -staticproplighting -staticproppolys and -textureshadows for light calculation. Vrad Entries for texture shadows. forcetextureshadow...
  2. ArtZ

    Pinerock rc1

    2CP A/D map with an alpine setting. BLU pushes through a staging building to an open A courtyard and after sidewinding pushes up a hill to B, with buildings flanking either side.
  3. FrostyHoneyJuicy

    Pineway a1

    Welcome to Pineway! 72hr Arena Map
  4. zythe_

    Multi Stage hoodiehoo s1_a1

    [this map will have 3 stages! only stage 1 currently exists!] the tag line is not joking, there is a brush outside the map that prevents the map from failing to compile that ive textured with a coconut. this map was designed after goldrush hoodoo and a little bit of dustbowl, but mostly hoodoo...
  5. diegotheloser

    Timber a4

    Destroy the enemy satellite by cutting down their tree.
  6. Zeus

    Cherokee a11

    The mercs find themselves in in a logging town near the Sierra Nevada mountains! This is my first map! Take it easy on me :)
  7. ThrowingPie

    Whitewater A1

    After a 4 year hiatus from mapping I've returned with Whitewater, a simple three cp attack/defend map with trees and deathpits. currently on it's first release we'll see how long it lasts before I abandon it to the hammer gods.
  8. octodoodle

    pl_Cabinwood a2

    This is my first payload map and my second map ever, it is set in a mountainous environment and has areas inspired greatly by many of the maps currently in TF2 so hopefully it plays okay, any feedback is greatly appreciated as I am no where near done with this map.
  9. 14bit

    Woodside A1A

    Unless I'm mistaken, this is my first map since 2015 that hasn't been for a contest, jam, or other similar special event. 2CP A/D, with no forward spawn for Blu. Instead, they get a shortcut after A is capped. The layout's a bit wacky; there's a lot of height variation and some really hard...
  10. Dan On Yernan

    Plaza B1

    An mirrored koth map, with a dutch, urban theme. The gameplay of this doesn't work very well, and I don't plan to change it in the future. The map isn't really ready for beta, but I wanted to practice detailing since it doesn't seem like I'm going to get much in the future.
  11. Erk

    CP - Snagged a9a

    As the tag line says, its a 3cp a/d map set with an alpine theme using Diva Dans trees which I'll link below. Very great textures: Very good trees:
  12. Diva Dan

    Tall thin pine trees 2.1

    Hi! This is a small content pack that'll be updated as time progresses. (A few examples) Below is a to-do list of what I plan on adding. More tree variants, such as different amounts of leaves Dead tree variant Trees of different heights Treesway skin Snow skin Prop skycards EDIT...
  13. Princess Birchly

    Goldenroot a1

    Welcome to Goldenroot! A small English cottage on the south eastern coast. Best known for its small castle that is located in the center of it. Now used for anti aircraft turrets the mercs will have to fight over the land as the Mann brothers declare their ownership over it! Special thanks to...
  14. EArkham

    Revised Japanese Sakura (Cherry Blossom) Trees B1

    Japanese Sakura (Cherry Blossom) Trees Apparently I am the foliage guy now. Created by EArkham 2017 ***PLEASE SEND ME A PRIVATE MESSAGE ON THE TF2MAPS FORUMS BEFORE ADDING ME AS A FRIEND OR ELSE I WILL IGNORE YOU BY MISTAKE!*** Some...
  15. ISPuddy

    $treeSway in TF2?

    Anyone knows that in Mercenary Park trees, some bushes, flowers are moving on it's own I checked in-game with ent_dump !picker but the console said nothing I checked in-hammer it said it's a prop_static, prop_static can't have animations right??? and then i check models .vmf found these...
  16. ᴰ ᴱ ᴿ ᴾ ᴵ ᴼ

    Treehouse 2017-08-06
  17. EArkham

    Giant Sequoia Trees B3

    Giant sequoia trees. Comes in six parts: Lower trunk, middle trunk, upper trunk, and lower foliage, middle foliage, and upper foliage. Each set is 1024 tall. There is also a skybox version of a full tree plus skybox sized foliage. Stack one upper trunk/foliage set for a "short" sequoia...
  18. Void

    Fall Oak Trees v2

    Long-awaited, often-requested Oak trees first seen in my Camp Redmond detail entry last year. Take good care of them, for they are my children. Place the materials and models folders in either tf/ or tf/download/ - whichever you prefer. Put oaks001.vmf in your mapsrc folder of choice. These...
  19. EArkham

    Japan Pack Expansion B2 - Updated Link

    JAPAN PACK EXPANSION PART I Created by EArkham 2016 Some content is derivative of official Valve content, all rights reserved. A collection of custom models and assets to enhance the Japan Pack. This content set will be updated...
  20. Eris

    Deciduous Trees

    Yeah, just a simple request for some trees. TF2 doesn't really have that many trees aside from desert ones, or pine trees. Things like oak/willow would be nice.