• Removed tree in A courtyard
  • Adjusted medium health and ammo pack position underneath ramp leading to upper area of middle route to A from RED perspective
  • One-way door leading to A now permanently opens after A is captured
  • Added no-entry door textured brush entities placed in front of BLU forward spawn doors until A is captured
  • Enlarged room with small ramps in right route to B, minorly shrinking route leading to one-way door over B in the process
  • Added stairs and platform to white building left and directly next to BLU initial spawn
  • Slightly pushed wall right of BLU initial spawn back and added barrel props
  • Slightly extended platform right of RED spawn behind it
  • Added column to middle RED spawn hallway
  • Slightly pushed wall left of the inside of RED spawn back
  • Adjusted lighting
  • Increased BLU respawn wave time on A to 3 seconds, same as B
  • Decreased RED respawn wave time on A to 7 seconds
  • Increased capture time on A to 50 seconds, was 40
  • Added platform to left route to A from BLU spawn perspective, adjusted health and ammo packs in left route, and flipped inside doorway
  • Flipped inside doorway in middle route to A
  • Closed doorway between middle and right route from BLU spawn perspective
  • Replaced right route medium health pack with small health pack
  • Added balcony to upper area of the middle route facing BLU spawn
  • Removed one-way door from upper area of the middle route, added ramp and platform leading to the now open doorway
  • Added wall and doorway to ramp near main doorway to A from RED perspective
  • Adjusted props
  • Adjusted lighting
  • Adjusted displacements
  • Placed crate near new ramp on A point on top of a pallet
  • Added one-way door to exit leading to A of long red building next to A
  • Added sign to B in front of rock near BLU forward spawn that appears after A is captured
  • Increased RED respawn wave time on B to 9 seconds, was 8
  • Stairs to left route from BLU spawn extended to cover the entire platform
  • Junk props added behind small hut in BLU spawn arena
  • Added new ramp to A point platform in front of sniper fence, adjusted nearby props
  • Fixed clipping on roof of long red building next to A
  • Lowered main doorway to A point
  • Tree outside BLU forward spawn shrunk and moved
  • Removed small fence in B staging area, replaced with two small barrels
  • Added windowed skyway bridge between buildings at B
  • Opened wall next to one-way door to B and added railings
  • Adjusted signage
  • Adjusted displacements
  • Replaced all blockbullets on top of roofs with playerclip
  • Added resupply signs above spawn doors and pointing to spawn rooms
  • BLU route to A inside long red building separated and made white
  • Adjusted props
  • Adjusted hint brushes
  • Moved small health and ammo pack near doorway of route closest to A tower from BLU perspective
  • Upgraded medium ammo pack near main route to A from RED perspective to a full ammo pack
  • Hallway leading to windowed building overlooking B widened at the end with 45 degree wall
  • Enlarged section containing spawn points for RED team
  • Platform leading to A point tower from BLU's perspective expanded to be one solid platform with an alcove underneath for health/ammo
  • Added barrel stack props onto platform leading to A point tower from BLU's perspective
  • Revamped A point tower interior, bottom floor separated into two rooms, ramp to balcony more accessible to RED
  • Added new entrance and area for RED to enter A point tower more easily next to new ramp position
  • Expanded ramp area containing one-way door route inside long red building next to A point and adjusted doorway nearest to A point
  • Removed tall rocks in long route to B staging area, replaced with raised platform
  • Removed wall next to first ramp in route leading to one-way dropdown to B point
  • Added two-story building with two windows next to B point, connected to right building route from RED perspective
  • Adjusted lighting
  • Adjusted clipping
  • Reduced maximum time limit to 8 minutes from 10 minutes
  • Increased RED respawn time on B to 8 second waves, same as A
  • Adjusted one-way door triggers and added nobuild zones inside their clearance
  • Added window to lower exit inside BLU initial spawn
  • Replaced large fence in A courtyard with rock
  • Repositioned rocks and tree in A courtyard
  • Increased size of doorway to A tower from BLU's approach and shifted it to be closer to the main route
  • Added second walkway near doorway to A tower
  • Increased size of doorway of route nearest to A tower
  • Replaced clipped rock outside BLU forward spawn with extended wall and fenced off props
  • Made it easier to climb tall rock stack at long route to B staging area
  • Added skinny wall in dropdown health/ammo room
  • Transformed double ramp route into B into long route to one-way dropdown high ground over B
  • Adjusted lighting
  • Adjusted displacements