• Repacked map, reduced file size by about 64%
  • Added menu photos to briefing and loading screen
  • Reverted walkable roofs on huts outside BLU initial spawn from displacements back to brushes
  • Added decorative building section on top of inaccessible roof outside BLU forward spawn
  • Adjusted lighting
  • Adjusted beamwork
  • Added detail sprites to natural ground displacements
  • Replaced paint patches for pickups on dirt/grass with wood planks
  • Lowered all doors' speed from 500 to 400, adjusted door triggers
  • Added diagonal beam decorations to many doorways
  • Changed light props in BLU spawn to farm lights
  • Replaced BLU resupply signs in connector buildings from BLU spawn to A with red arrow overlays
  • Removed yellow barrels behind security fence on concrete platform near A point tower
  • Changed exterior wood wall texture on building leading to A point from RED perspective
  • Changed windows on B skyway bridge connector to look less out of place
  • Adjusted lighting
  • Adjusted displacements
  • Adjusted props
  • Adjusted overlays
  • Adjusted hint brushes
  • Fixed walkable roof collisions
  • Adjusted beamwork
  • Closed small gap on BLU setup gate
  • Brightened area under bridge with medium health/ammo leading to point A tower
  • Replaced indoor windows in red building with black roof near B
  • Added medium ammo pack in cubby of decrepit building near B
  • Added more interesting shapes to rooftops
  • Added more beams/columns
  • Changed all physics props to prop_physics_multiplayer
  • Adjusted prop collision
  • Adjusted beam/column collision
  • Adjusted overlays
  • Adjusted hint brushes and areaportals
  • Adjusted lighting
  • Compiled with final, staticproppolys, textureshadows, and staticproplighting parameters.
  • Added spotlights to most point lights
  • Added dustmotes
  • Expanded out of bounds detailing
  • Turned many roofs into displacements
  • Added more roof details
  • Added slightly more detail props/overlays to walls
  • Added slightly more beams and columns
  • Adjusted props
  • Adjusted lighting
  • Changed ground blend texture to be darker
  • Replaced all normal light entities with point lights
  • Expanded out of bounds detailing
  • Added 3D skybox
  • Added ambient sounds
  • Added more detail props/overlays to walls
  • Added more beams and columns
  • Replaced BLU spawn tile/concrete with wood
  • Replaced prop window next to medium packs in logging building with see-through window
  • Adjusted props
  • Adjusted fog
  • Ding!
  • Detailed the entire map
  • Removed all visible dev textures
  • Added fog, shouldn't be noticeable during gameplay
  • Lowered minimum automatic exposure of tonemap
  • Changed print names of both control points according to surroundings
  • Adjusted lighting
  • Adjusted props
  • Adjusted displacements
  • Adjusted signage
  • Adjusted skybox brushes
  • Flipped fence barrier on A capture point platform back to original position
  • Lowered doorway on red side building next to A point
  • Removed doorway on ledge in B main choke leading to left building route
  • Removed window nearest to ramp on B high ground building
  • Cleaned up geometry in one-way door route to B
  • Removed one-way door next to A point
  • Reduced A capture time back to 40 seconds, was 50
  • Fence barrier on A capture point platform flipped to other side
  • Ramp inside tall building next to A rotated to face wide doorway, wall and railing on second floor swapped around
  • Lowered ceiling above doorway into tall red building next to A from RED perspective
  • Medium ammo pack outside BLU forward spawn replaced with small ammo pack
  • Full ammo pack next to main doorway to A from RED perspective replaced with medium ammo pack
  • Removed sign on wall pointing to A next to rock in B staging area
  • Widened skyway bridge connecting buildings at B
  • Adjusted lighting