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Repacked map, reduced file size by about 64%
Added menu photos to briefing and loading screen
Reverted walkable roofs on huts outside BLU initial spawn from displacements back to brushes
Added decorative building section on top of inaccessible roof outside BLU forward spawn
Adjusted lighting
Adjusted beamwork
Added detail sprites to natural ground displacements
Replaced paint patches for pickups on dirt/grass with wood planks
Lowered all doors' speed from 500 to 400, adjusted door triggers
Added diagonal beam decorations to many doorways
Changed light props in BLU spawn to farm lights
Replaced BLU resupply signs in connector buildings from BLU spawn to A with red arrow overlays
Re moved yellow barrels behind security fence on concrete platform near A point tower
Changed exterior wood wall texture on building leading to A point from RED perspective
Changed windows on B skyway bridge connector to look less out of place
Adjusted lighting
Adjusted displacements
Adjusted props
Adjusted overlays
Adjusted hint brushes
Fixed walkable roof collisions
Adjusted beamwork
Closed small gap on BLU setup gate
Brightened area under bridge with medium health/ammo leading to point A tower
Replaced indoor windows in red building with black roof near B
Added medium ammo pack in cubby of decrepit building near B
Added more interesting shapes to rooftops
Added more beams/columns
Changed all physics props to prop_physics_multiplayer
Adjusted prop collision
Adjusted beam/column collision
Adjusted overlays
Adjusted hint brushes and areaportals
Adjusted lighting
Compiled with final, staticproppolys, textureshadows, and staticproplighting parameters.
Added spotlights to most point lights
Added dustmotes
Expanded out of bounds detailing
Turned many roofs into displacements
Added more roof details
Added slightly more detail props/overlays to walls
Added slightly more beams and columns
Adjusted props
Adjusted lighting
Changed ground blend texture to be darker
Replaced all normal light entities with point lights
Expanded out of bounds detailing
Added 3D skybox
Added ambient sounds
Added more detail props/overlays to walls
Added more beams and columns
Replaced BLU spawn tile/concrete with wood
Replaced prop window next to medium packs in logging building with see-through window
Adjusted props
Adjusted fog
Ding!
Detailed the entire map
Removed all visible dev textures
Added fog, shouldn't be noticeable during gameplay
Lowered minimum automatic exposure of tonemap
Changed print names of both control points according to surroundings
Adjusted lighting
Adjusted props
Adjusted displacements
Adjusted signage
Adjusted skybox brushes
Flipped fence barrier on A capture point platform back to original position
Lowered doorway on red side building next to A point
Removed doorway on ledge in B main choke leading to left building route
Removed window nearest to ramp on B high ground building
Cleaned up geometry in one-way door route to B
Removed one-way door next to A point
Reduced A capture time back to 40 seconds, was 50
Fence barrier on A capture point platform flipped to other side
Ramp inside tall building next to A rotated to face wide doorway, wall and railing on second floor swapped around
Lowered ceiling above doorway into tall red building next to A from RED perspective
Medium ammo pack outside BLU forward spawn replaced with small ammo pack
Full ammo pack next to main doorway to A from RED perspective replaced with medium ammo pack
Removed sign on wall pointing to A next to rock in B staging area
Widened skyway bridge connecting buildings at B
Adjusted lighting