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Jetpacks n' Shotguns V3b

You've got a jetpack and a shotgun. 'Nuff said.

What if Scout had a jetpack? Sounds like a cool idea, right? Well Scout sure thought it was, and now he has 1000 jetpacks and a crapload of debt! Jet around this map with a super-high jump, a forward dash, and your trusty Scattergun (and also a pistol, if you're a little b****). Kill enemies and steal their money to pay off your debts. It's like mugging, but you can fly!

This map was made for Startacker's April Fools 2020 Mini-Contest, with no plugins required! That's right, all of the jetpack logic is contained within the map. Just load up the map and use your alternate fire (right-click) to dash as Scout (other classes are not allowed). The dashing mechanic supports no more than 32 concurrent players (this should not be a problem as 32 is the maximum possible player count in vanilla TF2). More importantly, the dash ability comes at the cost of causing client prediction errors, due to bugs in the TF2 code that I cannot workaround. Players with a fast connection to the server will hardly be affected, but players with medium to high ping (~40 ping or higher) will experience delayed and jittery movement. A per-player toggleable option to remove this jitter can be activated via a button in the back of each spawnroom. When toggled on, this option will strip the player of their dash ability in return for a constant 6% move speed bonus, which will remove the jittery movement caused by the dash ability.

Thanks for playing Jetpacks n' Shotguns! If you have any feedback or encounter any bugs, please let me know!

dev2 textures by Skylark
Animated Steam Locomotive models by Krazy
Bare Shipping Containers model reskins by Urban
Dosh textures by Idolon
Kyzer's DevTex Pack textures by Kyzer
277 Dev Texture Pack textures by nyronic
Two Trucks song by Lemon Demon

(Screenshots last updated in V3b)
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Latest updates

  1. Version 3b

    While this update comes with many bug fixes, one bug that I was unable to identify the cause of (or even reproduce, at all) was a bug that would cause all players across the map to lose their dash ability. I had one suspicion for what the issue...