Frostwire A9

Blu mounted a bomb cart to tram tracks and try to push it trough a snowy city to blow up stuff.

  1. Tiny fixes :)

    • Replaced the small water pit near the bridge with a building
    • Added a new window to the connector between town and canal sections
    • Swapped some doors around
    • Made those weird stairs make structurally more sense
    • Widened last a little and added clearer boundaries to where the street is clipped of
  2. Cool houses and generally better brushwork

    • A lot of sloppy brushwork has been replaced with cool houses and stuff
    • Added areas to the canale section, the choke before 3rd and the last point.
    • Remade some houses and parts of the layout (near 1st and canale)
    • Generally just better geometry
  3. Better river and wider battlegrounds

    • Remade the first part of the river section
    • Widened areas
    • Red spawns farther away from last cap
    • Added new dynamic door onto the river section
  4. Less flanks, better gameplay

    • Deleted like 7 flanks and blocked off some more doorways
    • Some routes have been made simpler
    • Third Blu should be in a better place right now
    • Remade the courtyard area after 3rd point
    • Added dynamic opening doors to last when the cart starts going down the last slope before cap
    • Moved points 2 and 3 forward on the track (farther away from Blu)
    • Added more signs
  5. Last point gets more fun geometry + tiny improvements that add up

    Last now has more fun geometry, more cozy flanks and other fun gameplay stuff. It's now much easier to run around circles in last. Red spawn was moved to make gameplay more fun and less of a Blu steamroll.

    This update also features small improvements, such as rotanting spawn direction, more dynamic arrow signs, a lot more sign decals and props plastered around the place.

    The tram at last now comes from the other direction, and the exit point has an opening train gate with flashing lights...
  6. Small improvements in A4

    -Added 2 new ways to get up from the bottom of the canal, the buildings on each side now have small basements with stairs.

    This will shorten the walk from spawn for Red when defending 2nd

    -Added some more lights and cover around the map

    -Added a new room at last behind the last capture point

    -Gave Red more highground at last to

    These changes will hopefully make it easier for Red to flank Blu and get out of spawn at...
  7. Completely reworked last and a tram explosion finale!

    Completely redid last, the cart now dips down and goes trough a square with tall urban buildings.

    Finally Blu must keep the cart on the tracks as a tram rams over the cart and blows up the suspicious looking and very bland Red building.

    Long sightlines have been made smaller and the track now has more twists and turns,
  8. Alpha 2 is here

    A2 brings more detailing and hopefully a less stalematy starting area and a compressed river section. Also we destroyed a bunch of stupidly long sightlines.