PL Frostwire A4

Blu mounted a bomb cart to tram tracks and try to push it trough a snowy city to blow up stuff.

  1. Aapelikaeki

    Aapelikaeki L1: Registered

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    Frostwire - Blu mounted a bomb cart to tram tracks and try to push it trough a snowy city to blow up stuff.

    Frostwire is a payload map made for the Payload Checklist contest.
    Made by Aapelikaeki and Hamsterkins.

    Blu mounted a bomb cart to tram tracks and try to push it trough a snowy city to blow up the big red base at the end of the tram track.

    Checked boxes for the contest rules
     
  2. Heronherald

    Heronherald L6: Sharp Member

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    May I recommend you add some screenshots so we can see what it looks like?
     
    • Agree Agree x 3
  3. Aapelikaeki

    Aapelikaeki L1: Registered

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    A2 brings more detailing and hopefully a less stalematy starting area and a compressed river section. Also we destroyed a bunch of stupidly long sightlines.

    Read the rest of this update entry...
     
  4. Aapelikaeki

    Aapelikaeki L1: Registered

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    Completely redid last, the cart now dips down and goes trough a square with tall urban buildings.

    Finally Blu must keep the cart on the tracks as a tram rams over the cart and blows up the suspicious looking and very bland Red building.

    Long sightlines have been made smaller and the track now has more twists and turns,

    Read the rest of this update entry...
     
  5. Aapelikaeki

    Aapelikaeki L1: Registered

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    -Added 2 new ways to get up from the bottom of the canal, the buildings on each side now have small basements with stairs.

    This will shorten the walk from spawn for Red when defending 2nd

    -Added some more lights and cover around the map

    -Added a new room at last behind the last capture point

    -Gave Red more highground at last to

    These changes will hopefully make it easier for Red to flank Blu and get out of spawn at last.

    -Added garage doors in Reds first spawn that open and close when 1st is capped.

    No more going the wrong way I guess


    -Locked Red spawns now teleport the player to the next spawn instead of locking them inside.


    Read the rest of this update entry...