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ctf_nile Beta 2 - Revert and Reverb

Return that cursed artifact!

Blu and Red have gained digging rights underneath two opposing pyramids. Upon digging, the teams uncovered a curious artifact. Turns out the artifact is cursed and, with no better way to dispose of the cursed artifact, the teams decide to dump their cursed artifacts in the opposing teams' dig site.

ctf_nile is a reversed capture the flag map, in which the intelligence, a scarab beetle artifact uncovered by each team, must be returned to the other team's pyramid. The layout results in a mad dash to the enemy's pyramid before jumping into the pit inside of the pyramid.

Credits:
Recolored crystals (link) and Urban Reskin Pack (link) - fuzzymellow
No animation hydro signs (link) - Izotope
Pacific palm trees (link) - Ravidge
More barrel crates (link) and More vehicles (link) - FGD5
Overgrown prop pack (link) - Crash
Arabian Market Props (link) - Chemical Alia
Egyptian assets - (link) - EArkham
Mining crates without dynamite (link) - Emil_Rusboi
Farming assets (link) - squeezit
Bulletcrops content pack (link) - 3Dnj
Wet floor sign (link) - ZungryWare
Tribute Props (link) - Jukebox
Ancient Greek Theme Pack (link) and Egyptian Assets (link) - Freyja
Scarab asset pack (link) - Suna
Intel Pedestal (link) - Shmitz
Construction pack (link)
Author
Gismo Gaming
Downloads
1,695
Views
1,695
First release
Last update
Category
Capture The Flag

More downloads from Gismo Gaming

Latest updates

  1. Beta 2 - Revert and Reverb

    Removed that stupid UI experiment, sorry bout that to anyone who played it. Added a wall between the two sections of the cave to stop easy captures Added soundscapes to the map, played around with prop lighting, and fixed that as much as I could.
  2. Beta 1b - Adding hud stuffs

    No really, that's it.
  3. Beta 1 - Wholely textures!

    Lots more texture work, redid the little bit in the underground section to be lit up by things