Yes yes, we removed the wine cellar, but on the plus side we added some details
Changelog
Raised the floor in the pyramid pit a bit (along with all the triggers as well [Should not allow triple jumps out of the pit])
Fixed several texture overlaps/ dev textures being off
Fixed all lanterns to the ground/ box
Removed the wine cellar area, that section is now super dull, but it should focus gameplay toward the sphinx more
Added an interior area to bypass the archway and sphinx paw area while still in the upper section of the map
Worked on texturing the center buildings a bit more
Reworked the structure connecting the two paws of the sphinx to look more generic/ scaffolding-like with wooden beams
Reworked the plank going up to the paws into using the same design as the newly created scaffolding stuff as above (allows trimping!)
Textured the interior of the sphinx a bit more
Reworked the textures at the base of the cafes a bit
Mental note, ask the administrator if we have the budget for new photos