a multistage payload map set at night! (only the final stage currently exists)
The map's main feature is its division into four separate designs between each capture point.
[ATTACH] The first is an upward-style open badlands...
A Powerhouse style 3cp map set in a nuclear waste disposal facility!
Come to bridge town where mercenaries will fight each other to the death over a control point on a bridge (if you've seen this map before It's...
It's raining i guess
The only way for the teams to get the supplys for goldmining and all the other stuff up the cliff wall is with a crane with a...
Even though i have been toll'd its overscaled i still wanna give it a shot.
The map is currently named "id" (in dev) due to...
After a 4 year hiatus from mapping I've returned with Whitewater, a simple three cp attack/defend map with trees and deathpits. currently on it's...
[PROJECT ABANDONED] :(
There was no main theme for this map except "winter" i'll may go for an industrial-ish theme tho.
Idk why red would build a warehouse so close to a cliff but they did.
Hello TF2Maps Community! I have yet another kink I need to work out.
I'm trying to make a Halloween death pit for a map of mine in progress, but...
My first full fledged TF2 map. A single-stage 2cp attack-defend map, set in a city at night. The idea is that both teams spawn in apartment...
Hi everyone, I am making this map for the connect 5 challenge.
My grid is:
My map is a wood factory in the night, a 2CP...
Egypt theme again, also there're some torches that don't lit, because of the snow (I haven't added it in yet).
I am making a CTF map but i don't know how to make the intel respawn when it in the death pit, how can i fix this?
Arena map built around a hydroelectric facility. Hopefully this'll give me a reason to actually practice detailing soon.
Separate names with a comma.