cp_mist RC1b

A competitive 5 cp map with a jungle theme

  1. quick patch

    fixed missing assets
  2. Mid to B route update

    Updated the main mid to B route.


    1. 20180224014133_1.jpg
  3. TexturePolish update

    I swapped my ugly dev textures out with approximations of what the final textures will be.

    Many minor things were changed to make the buildings seem more logical.
  4. The make last defendable update.

    Various tweaks to the layout to let the defenders have better control of the area above last, and overall make it harder for the attacking team to control the area.
  5. Backcap fixes and some detailing

    * Closed lower shortcut from base to mid
    * Added a bridge from Base to B
    * Opened up the ramps to B a little bit
    * Adjusted mid a bit
    * relocated the 2nd forward spawn
    * started the detail pass near spawns
  6. Mid version 3 update

    + Built a new mid
    + Upper now has a 1-way door to mid

    The last forward spawn is in a kinda meh
    spot, but IDK where else it could go, I'm
    open to suggestions.
  7. Major Overhaul

    + Removed Deathpit
    + Put some cover over last
    + Redesigned mid entirely
    + Removed ramp to upper connector
    + Changed lower base->B route
    + Other minor fixes

    I blocked off the upper area to non-jumper classes, it was just too abuse-able by snipers. They can still get there if an engie sentry jumps and builds a tele though.

    I also Scrapped mid in-place of a new one. Its much simpler now, maybe thats good, or bad, i'll have to see how it plays out.

    Overall the map is more...
  8. Cleared out the Base->B area

    + Opened the Base->B connection a bunch
    + Opened window overlooking last
    + Added window to upper connector
    + Adjusted pickup locations (near Base->B)
    + Other minor fixes
  9. minor fixes

    * added ammo packs to mid
    * fixed a displacement in mid
    * fixed the deathpit hurt trigger
  10. Major improvements

    + Removed the mid/B entry to connector
    + Added windows between B & connector
    + Reopened lower B->Base tunnel
    + Reduced size of B->Mid path
    + Cleaned up mid roofs
    + Cleaned up lobby and its entry to B
    + Added healthpack to upper connector

    I also made the dev-textures brighter and less ugly than the ones in a3