cp_mist RC1d

A competitive 5 cp map with a jungle theme

  1. Various improvements

    hutty
    fixed the spawn timings and some other gripes.
  2. 2nd Point Update

    hutty
    Changelog (since B3):
    - Removed Lower 2nd
    - Added a new route from main lobby to above 2nd
    - Catwalk near 2nd has been raised
    - Mid to Catwalk route has been enlarged
    - Mid Hoodoo has been changed significantly
    - Healthkits on mid have been adjusted
    - Reduced respawn times by 30%
    - Fixed the Silo Perch
    - Other minor fixes and adjustments
  3. Polish update

    hutty
    Fixed many clipping issues and improved the lighting/compile quality

    changelog since b2
    - Removed the large high-ground connector.

    - Added a new catwalk to last
    - The dropdown near 2nd has been expanded

    - Added a new route from 2nd to Mid

    - New shutter near the lower 2nd-Mid route

    - 2nd point raised a bit

    - buildings in mid are now enter-able

    - brighter lighting

    - many small bug fixes and clip adjustments
  4. More improvements

    hutty
    Made some major changes to the layout.
  5. fixed packing

    hutty
    a
  6. Gameplay changes

    hutty
    will add in a bit
  7. Minor fixes

    hutty
    * increased gap between mid point and pillars so snipers cannot jump onto them (a regression caused by raising midpoint in the previous update)
    * removed the boxes by the dropdown from upper to last (could be abused to get a sniper to upper too quickly)
    * fixed missing clipping by the large fan
    * added collisions to the small fan props near 2nd (you could jump through them previously
    * lowered cubemap resolution to lower filesize (didn't make a big difference)
    * changed the skin of the...
  8. pretty polish update

    hutty
    Updated the detailing for my contest entry

    It still isn't 100%, but its much better than B1, i'll be updating this later to improve it further.
  9. The first detail pass on mist.

    hutty
    The detail pass is still a work in progress, but most of it is there

    Layout Changes:
    - expanded last a little and added a box
    - added a branch to the vent route for main choke
    - adjusted the main choke a little bit
    - added some cover to mid
    Detail Changes:
    - made all remaining brush terrain real terrain
    - expanded skyboxes
    - added a base layer of detailing
  10. An update that actually improves things.

    hutty
    This update removes uneeded paths and improves mid and chokes for better gameplay.

    A14 Changelog:
    - removed lobby to gravel route on last
    * added a shutter to last highground
    * lowered eleveation of the entire mid
    * changed the shorter B-mid route to be less viable
    * added ramp from B to main connector
    * added pillars in mid to make some fight space
    * relocated forwardest forward spawns
    * many medium hp packs are now small