CP cp_mist A8

A competitive 5 cp map with a jungle theme

  1. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
    cp_mist - A competitive 5 cp map with a jungle theme

    A competitive 5 cp map with a jungle theme.
     
  2. armio43

    armio43 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    Really cool door coming out of last spawn. I can see a soldier bombing through there now.
     
    • Like Like x 1
  3. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
    Thanks for looking through the map armi043, not many people do that, it means a lot.
     
  4. armio43

    armio43 L1: Registered

    Messages:
    27
    Positive Ratings:
    5
    No problem! Have you looked at the sight lines yet?
     
  5. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
    Changelog:
    + Fixed blue forward spawns
    + Made the glass near last 2 way
    + Improved Base->B section
    + cut off C->Base_interior sightline
    + Improved deathpit awareness effort
    * other minor fixes

    Read the rest of this update entry...
     
  6. hutty

    aa hutty

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    443
    Positive Ratings:
    345
    yeah, I fixed the one going from mid into the enemy base, there might still be others that need taking care of
     
  7. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
  8. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
  9. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
    Changelog:
    + Removed the mid/B entry to connector
    + Added windows between B & connector
    + Reopened lower B->Base tunnel
    + Reduced size of B->Mid path
    + Cleaned up mid roofs
    + Cleaned up lobby and its entry to B
    + Added healthpack to upper connector

    I also made the dev-textures brighter and less ugly than the ones in a3

    Read the rest of this update entry...
     
  10. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
  11. Aron Times

    Aron Times L1: Registered

    Messages:
    4
    Positive Ratings:
    1
    Played this map earlier today.

    The map is very, very heavily tilted towards 6s classes. The second point is hard to access with non-core classes, and the last point can be safely sieged by enemy Soldiers. The two mini platforms above the last point feel that they just make blast jumping classes (especially Soldier) unnecessarily stronger.

    There was a dearth of ammo pickups, making life hard as an Engie. Furthermore, the long sight lines allow Soldiers and Snipers to easily destroy sentries in the field.

    I wanted to try playing it with the Pyro's jetpack but didn't have enough time. Before I could switch loadouts, the round had ended and we moved on to the next map.
     
  12. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
    Changelog:
    + Opened the Base->B connection a bunch
    + Opened window overlooking last
    + Added window to upper connector
    + Adjusted pickup locations (near Base->B)
    + Other minor fixes

    Read the rest of this update entry...
     
  13. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
    Changelog:
    + Removed Deathpit
    + Put some cover over last
    + Redesigned mid entirely
    + Removed ramp to upper connector
    + Changed lower base->B route
    + Other minor fixes


    I blocked off the upper area to non-jumper classes, it was just too abuse-able by snipers. They can still get there if an engie sentry jumps and builds a tele though.

    I also Scrapped mid in-place of a new one. Its much simpler now, maybe thats good, or bad, i'll have to see how it plays out.

    Overall the map is more straightforward and feels smaller, even though it is technically larger than A5.

    Read the rest of this update entry...
     
  14. Kobolite

    Kobolite L7: Fancy Member

    Messages:
    438
    Positive Ratings:
    271
  15. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
    Changelog:
    + Built a new mid
    + Upper now has a 1-way door to mid

    The last forward spawn is in a kinda meh
    spot, but IDK where else it could go, I'm
    open to suggestions.

    Read the rest of this update entry...
     
  16. hutty

    aa hutty

    Messages:
    443
    Positive Ratings:
    345
    Changelog:
    * Closed lower shortcut from base to mid
    * Added a bridge from Base to B
    * Opened up the ramps to B a little bit
    * Adjusted mid a bit
    * relocated the 2nd forward spawn
    * started the detail pass near spawns

    Read the rest of this update entry...