Alongside_a4a Changelog:
I am aware of the feedback left during the last playtest concerning the sizes of playable spaces in the map. I'm tabling those until later to tackle some of the other issues.
- Fixed the Cart getting stuck on steep ramps at high speeds
- updated troublesome geometry
- added more troublesome geometry (in orange dev)
- tackled sniper sightline issues
- tank prop is now solid
- fix Out of Bounds issues
- fixed death pit not killing
- added props to last
- preliminary optimization pass (actually made it a decent skybox now, not just a diaper)
- added a new room near the first point
- opened up the diagonal choke after B a tiny bit
- fixed broken resupply in BLU's second spawn
- spawn teleports now work
- moved the whole map off of the origin, I.E., moved it into one of the quadrants to avoid any unnecessary visleaves from being formed. (Unintended consequence of moving my map off of a reasonable grid forever

. )
- added a small crate jump near D because Nesman is too short