Overlays featuring the team logos from TFC, reimagined in TF2 colors and shape languages.
Textures are 1024x1024, big enough to be featured on large walls and floors.
Source files are included, feel free to edit to your heart's content; please do not forget to credit! :)
I made a moment from the world of Tf2, where you can see that we are looking from the point of view of a machine gunner, as he begins to shoot at the red ones. On the left is a soldier and a medic's hand telling us that the ÜberCharge is ready. A sniper is visible on the right, sitting behind...
An overlay made for the 72hr jam. Inspired by and based on Velvy's "RED EXPORTS" version: https://tf2maps.net/downloads/72hr-jam-red-exports-overlay.12092/
The texture is named "summerjam_2021_jamimports_blu".
BLU's goal is to sink a massive cargo ship while it's in dry-dock.
Construction Pack assets:
Crane models, Nails001, Concrete Barrier, rebar, Concreteground002, constructwood001, strongarm, sign001b, sign001c by Kevin 'Ravidge' Brook
Hammer, sanchez001z by Sebastian 'Seba' Grus...
"What do you mean there is no more gravel in the Badlands? Screw it, let's go to Alaska!" - The Mann Brothers
This map was made by Deloras in a forum post, so go give them the love and support they deserve. This is a repost so that way people can reliably download this wonderful map that should...
In order to capture the last point, BLU must first capture the point that unlocks the doors to the point, if the final point isn't capped in time, RED wins. Easy, right?
There's a catch, RED can lock it back up by capping the point again, so enjoy simultaneously playing defense and offense for...
Are there any official A/D maps in the game where BLU's first spawnroom is disconnected? (Like 2Fort's, where it has two separate parts) The way my BLU start is set up would complement doing this, but it may cause frustration from the two halves of the team not being accessible to eachother.
im making a Frontline themed Map, i want to use the unused Voicelines for Payload Race.
i made a Soundscript and placed them into the Scripts folder, they look like this: