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It's that time of year again, where you bust out your creativity, break free of the contraints of "layout," "sightlines," and "optimisation" and create the best damn looking TF2 scene you can.
This time around, I want to see your best, most creative spawn rooms, and epic intel rooms!
To enter the contest, create your best spawnroom AND/OR intel room within a 2048x2048 area!
Rules:
Deadline:
The contest begins as of this post.
The deadline is 8:00AM 11th April 2016 GMT+0
Please see below for local time
Time converter at worldtimebuddy.com
Submission Format:
In your submission (in the submission thread, Will be posted at a later date):
Prizes:
First place:
2 draws (first pick) from Frozen's game prize pool.
Second place:
1 draw (second pick) from Frozen's game prize pool.
Third place:
1 draw (third pick) from Frozen's game prize pool.
FAQ:
What can we map?
You can map anything so as long as it abides by the rules, and can be classified as a spawn room or intel room. These can be outdoors - just make sure they could loosely fit into a bigger map as a working spawn room or intel room.
Can we detail an existing room (ie. dev textures)
Yes, as long as it fits within the size constraints and was made by you (or is free in the orphanage), and has had no previous detail work done.
Does the 3d skybox also have to be inside the 2048x2048 space?
Yes, the skybox must fit within the limits, however remember that there is no limit to height so you can put it above or below the map safely.
Is it okay to have props slightly sticking out of the 2048 squared area?
Yes, however as the containing bounds of your map must contain exactly 2048x2048 (or less) area, any prop origins which are outside these bounds will leak! And that won't be good! So keep your origins inside this space for your sake.
Will sound in the map also be judged as detail?
The judging process at the end of the contest is essentially players wandering through maps and voting on whichever they liked best in a forum poll. So you should add anything that would help give the illusion of the scene (so yes to audio, animations, etc).
Can I donate to the prize stash?
Absolutely you can. It would be much appreciated.
Spawnroom & Intel Room Detailing Mini-Contest Q1 2016
Rules and Information | Upload Thread | Voting Thread
Rules and Information | Upload Thread | Voting Thread
It's that time of year again, where you bust out your creativity, break free of the contraints of "layout," "sightlines," and "optimisation" and create the best damn looking TF2 scene you can.
This time around, I want to see your best, most creative spawn rooms, and epic intel rooms!
To enter the contest, create your best spawnroom AND/OR intel room within a 2048x2048 area!
Rules:
- 2048x2048 size. No height limit.
- If you wish to combine your two entries, and do both an intel room and spawn room in the same entry, your size limit is increased to 4096x4096, but your entry must fit both criteria.
- If you combine an intel room and a spawn room, they must be joined somehow. No cheating the size limits by having two maps in one!
- 3D skybox is allowed.
- Custom content is allowed as long as it fits one of the following criteria: It is made entirely by yourself, or available for public download prior to the start of the contest.
- Collabs are not allowed
- No game logic is required, but players should be able to walk around your map and see your work from multiple perspectives. As such, clipping and optimisation is unecessary.
- Maximum of two entries per person.
- Or one if you choose to do both a spawn room and intel room in the same entry.
- You must have at least one spawn point in your map, but 16 is recommended for the spawn room.
- Your map must be TF2 styled. (No other valve games/other games)
- Your submission MUST follow this naming convention: room2016_<forum name>.bsp (If your forum name is stupidly long, compromise on your name, not the prefix. eg. room2016_vfig.bsp for Velvet Fist Iron Glove's entry)
- If you submit two entries, add a _2 to your second entry.
- Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a week prior to the deadline and you are allowed to submit any time within that week, and update your entry as many times as necessary before the deadline.
- Your spawn room must include at least one resupply cabinet
- Your intel room must include a flag
Deadline:
The contest begins as of this post.
The deadline is 8:00AM 11th April 2016 GMT+0
Please see below for local time
Time converter at worldtimebuddy.com
Submission Format:
In your submission (in the submission thread, Will be posted at a later date):
- A link to your .bsp in the naming format above. Please compress your map also.
- Please make sure ALL content is pakrat'd into your BSPs, but please make sure it follows the custom content rules above.
- You should provide only one screenshot of your map, taken at the best gfx quality your pc can handle, no HUD elements or player models either. For more information on how to do this, click here.
Prizes:
First place:
2 draws (first pick) from Frozen's game prize pool.
Second place:
1 draw (second pick) from Frozen's game prize pool.
Third place:
1 draw (third pick) from Frozen's game prize pool.
FAQ:
What can we map?
You can map anything so as long as it abides by the rules, and can be classified as a spawn room or intel room. These can be outdoors - just make sure they could loosely fit into a bigger map as a working spawn room or intel room.
Can we detail an existing room (ie. dev textures)
Yes, as long as it fits within the size constraints and was made by you (or is free in the orphanage), and has had no previous detail work done.
Does the 3d skybox also have to be inside the 2048x2048 space?
Yes, the skybox must fit within the limits, however remember that there is no limit to height so you can put it above or below the map safely.
Is it okay to have props slightly sticking out of the 2048 squared area?
Yes, however as the containing bounds of your map must contain exactly 2048x2048 (or less) area, any prop origins which are outside these bounds will leak! And that won't be good! So keep your origins inside this space for your sake.
Will sound in the map also be judged as detail?
The judging process at the end of the contest is essentially players wandering through maps and voting on whichever they liked best in a forum poll. So you should add anything that would help give the illusion of the scene (so yes to audio, animations, etc).
Can I donate to the prize stash?
Absolutely you can. It would be much appreciated.