Spawnroom & Intel Room Detailing Mini-Contest - Q1 2016

Freyja

aa
Jul 31, 2009
3,011
5,839
[parsehtml]<link rel="stylesheet" href="/styles/font/CaviarDreams.css?t=1">[/parsehtml]
Spawnroom & Intel Room Detailing Mini-Contest Q1 2016

g4YOLi0.jpg


Rules and Information | Upload Thread | Voting Thread

It's that time of year again, where you bust out your creativity, break free of the contraints of "layout," "sightlines," and "optimisation" and create the best damn looking TF2 scene you can.

This time around, I want to see your best, most creative spawn rooms, and epic intel rooms!

To enter the contest, create your best spawnroom AND/OR intel room within a 2048x2048 area!


Rules:
  • 2048x2048 size. No height limit.
    • If you wish to combine your two entries, and do both an intel room and spawn room in the same entry, your size limit is increased to 4096x4096, but your entry must fit both criteria.
    • If you combine an intel room and a spawn room, they must be joined somehow. No cheating the size limits by having two maps in one!
  • 3D skybox is allowed.
  • Custom content is allowed as long as it fits one of the following criteria: It is made entirely by yourself, or available for public download prior to the start of the contest.
  • Collabs are not allowed
  • No game logic is required, but players should be able to walk around your map and see your work from multiple perspectives. As such, clipping and optimisation is unecessary.
  • Maximum of two entries per person.
    • Or one if you choose to do both a spawn room and intel room in the same entry.
  • You must have at least one spawn point in your map, but 16 is recommended for the spawn room.
  • Your map must be TF2 styled. (No other valve games/other games)
  • Your submission MUST follow this naming convention: room2016_<forum name>.bsp (If your forum name is stupidly long, compromise on your name, not the prefix. eg. room2016_vfig.bsp for Velvet Fist Iron Glove's entry)
    • If you submit two entries, add a _2 to your second entry.
  • Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a week prior to the deadline and you are allowed to submit any time within that week, and update your entry as many times as necessary before the deadline.
  • Your spawn room must include at least one resupply cabinet
  • Your intel room must include a flag

Deadline:

The contest begins as of this post.

The deadline is 8:00AM 11th April 2016 GMT+0

Please see below for local time

Time converter at worldtimebuddy.com

Submission Format:

In your submission (in the submission thread, Will be posted at a later date):
  • A link to your .bsp in the naming format above. Please compress your map also.
  • Please make sure ALL content is pakrat'd into your BSPs, but please make sure it follows the custom content rules above.
  • You should provide only one screenshot of your map, taken at the best gfx quality your pc can handle, no HUD elements or player models either. For more information on how to do this, click here.

Prizes:

First place:
2 draws (first pick) from Frozen's game prize pool.


Second place:
1 draw (second pick) from Frozen's game prize pool.


Third place:
1 draw (third pick) from Frozen's game prize pool.



FAQ:

What can we map?
You can map anything so as long as it abides by the rules, and can be classified as a spawn room or intel room. These can be outdoors - just make sure they could loosely fit into a bigger map as a working spawn room or intel room.

Can we detail an existing room (ie. dev textures)
Yes, as long as it fits within the size constraints and was made by you (or is free in the orphanage), and has had no previous detail work done.

Does the 3d skybox also have to be inside the 2048x2048 space?
Yes, the skybox must fit within the limits, however remember that there is no limit to height so you can put it above or below the map safely.

Is it okay to have props slightly sticking out of the 2048 squared area?
Yes, however as the containing bounds of your map must contain exactly 2048x2048 (or less) area, any prop origins which are outside these bounds will leak! And that won't be good! So keep your origins inside this space for your sake.

Will sound in the map also be judged as detail?
The judging process at the end of the contest is essentially players wandering through maps and voting on whichever they liked best in a forum poll. So you should add anything that would help give the illusion of the scene (so yes to audio, animations, etc).

Can I donate to the prize stash?
Absolutely you can. It would be much appreciated.
 

Bogdy

L4: Comfortable Member
Aug 13, 2014
187
208
So, are we mapping only the rooms and not entire maps, correct?
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
3D skybox is not part of the size limit, correct?
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,317
2,759
Does the 3d skybox also have to be inside the 2048x2048 space?
Yes, the skybox must fit within the limits, however remember that there is no limit to height so you can put it above or below the map safely.
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
How did I miss that?
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Can I understand this as following?

"Make max 2048x2048 detailed zone that has intel"
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
I know its a detail contest, but would you get extra points for designing a spawn room that the other team would struggle to camp? Multiple exits and geometry tricks to avoid any direct line of fire from the outside to a spawn point for example.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Why would you put telephones at every desk? It makes more sense to have one in the middle TBH.