- Feb 26, 2008
- 1,626
- 1,325
Thanks guys! really appreciate the kind comments 
Edit: I had images but I want to keep it under wraps for now
New middle, just polishing up now. I'll post in full at a later point as to my design decisions, but the point ended up getting moved down and the cap time lowered because, well, I want the map to be unique; having it on the bridge felt like a mirror of the 2nd and 4th points (covered cap on bridge) and looked too much like a badlands scenario; the side classes can't reach the bridge as easily as demo/soldier/scout so it was difficult to push in; the bridge was cramped etc.
So, I've:
1. Lowered the bridge itself (scouts can now jump up from rocks!)
2. Lowered the cap time
3. Expanded the new entrances onto bridge into full closets + relocated health here
4. Provided cover on the point itself
5. Detail fixes all around
6. Left the roof on the bridge able to be jumped over/on. This gives a unique feel to battles here: 3 separate tiers of fighting, roof, bridge and the point itself; you have to dominate 2 out of 3 to eventually take the point.
Hope yall like when I finish it!
Edit: I had images but I want to keep it under wraps for now
New middle, just polishing up now. I'll post in full at a later point as to my design decisions, but the point ended up getting moved down and the cap time lowered because, well, I want the map to be unique; having it on the bridge felt like a mirror of the 2nd and 4th points (covered cap on bridge) and looked too much like a badlands scenario; the side classes can't reach the bridge as easily as demo/soldier/scout so it was difficult to push in; the bridge was cramped etc.
So, I've:
1. Lowered the bridge itself (scouts can now jump up from rocks!)
2. Lowered the cap time
3. Expanded the new entrances onto bridge into full closets + relocated health here
4. Provided cover on the point itself
5. Detail fixes all around
6. Left the roof on the bridge able to be jumped over/on. This gives a unique feel to battles here: 3 separate tiers of fighting, roof, bridge and the point itself; you have to dominate 2 out of 3 to eventually take the point.
Hope yall like when I finish it!