Due to popular demand I've changed the name back to Yukon. This map seeks to address the underuse of some of the utility classes in micro (6v6) play through distinct path choices, several useful dropdowns, and creative geometry placement limiting the effectiveness of the more used classes (namely the junk above the center point preventing cross-map leaps.) Additionally the usage of the FaN over the scattergun is emphasized as it opens up many flanking opportunities for an active scout. Thanks to: Acegikmo, my mapping partner and creator of all the custom textures Shmitz, for making the alpha displacement material Akill from ETF2L and his crew for introducing core comp concepts to me and helping me understand what they need Individual Feedback: F_M, Rahmie, Akill, oPlaiD, Glue, KankleKing, Litany, Justin Playtesters: 2fort2furious, PuniPuniNa, ETF2L pickups, AoC pickup, TF2F pickups et al. Current version is so far problem free. RC4 Changelist: Sawmill assets integrated Middle point moved upwards Middle ground levelled Middle bridge roof made accessible Two flanking routes added onto middle Enjoy!