alright mangy I'm not one to always to voice my opinions about things because maps always have a variety of game play and the player must adjust to it, giving diversity and originality.
Since this seems to be a hot ticket in CEVO and mapping in general I got something to say:
Honestly I think you have done an excellent job with mapping and taking harsh and good criticism, on tf2maps well that has to be done to get things right, but you went to gotfrag you listened. Gotfrag is hard to listen to sometimes :3
It plays good, I don't think I've had a problem with the map in general. I Medic so i'm the caboose in the push -_-
but I also have to observe everything around me, I've notice that there are plenty of flanking opportunities, open space, and yet fits classes very well with advantages and disadvantages. Scouts are just hamster on the wheel, they can run around and use tactical moving abilities, for backing up the push. Like your paths going to cp2:
scouts take long path while the demo/sollys/medic push short. This will cause the push to be straight, unlike having the scouts at battle first while the rest of the team comes in, but the draw back is scouts can take tunnel to mid and flank from behind, making the team having to adjust tactical positions. Your map sways battle, I believe its a good sway because if the team has studied the map they can take a whole advantage against that team.
Custom maps get tested, but not enough like in competitive play. That's why I give you props to going to gotfrag and taking some of that stuff, and just trying to make it better.
Thats why I came to tf2maps, because you guys take criticism on maps seriously, and help us improve gameplay and style of maps, and yet much more.