** Executing...
** Command: "c:\program files\steam\steamapps\marcopixel\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\marcopixel\team fortress 2\tf" "C:\Users\Marco\TF2 Mapping\Worlds\dam.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
2 threads
materialPath: c:\program files\steam\steamapps\marcopixel\team fortress 2\tf\materials
Loading C:\Users\Marco\TF2 Mapping\Worlds\dam.vmf
Patching WVT material: maps/dam/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/dam/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/dam/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/dam/nature/blendrockgroundwallforest_reducedetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Marco\TF2 Mapping\Worlds\dam.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10330 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 114 texinfos to 66
Reduced 21 texdatas to 16 (633 bytes to 465)
Writing C:\Users\Marco\TF2 Mapping\Worlds\dam.bsp
6 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\marcopixel\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\marcopixel\team fortress 2\tf" "C:\Users\Marco\TF2 Mapping\Worlds\dam"
Valve Software - vvis.exe (Oct 25 2011)
2 threads
reading c:\users\marco\tf2 mapping\worlds\dam.bsp
reading c:\users\marco\tf2 mapping\worlds\dam.prt
405 portalclusters
1028 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (132)
Optimized: 94 visible clusters (0.00%)
Total clusters visible: 135065
Average clusters visible: 333
Building PAS...
Average clusters audible: 404
visdatasize:44187 compressed from 45360
writing c:\users\marco\tf2 mapping\worlds\dam.bsp
2 minutes, 12 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\marcopixel\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\marcopixel\team fortress 2\tf" "C:\Users\Marco\TF2 Mapping\Worlds\dam"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\marco\tf2 mapping\worlds\dam.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (0.90 seconds)
1725 faces
5035166 square feet [725063936.00 square inches]
43 Displacements
3515670 Square Feet [506256576.00 Square Inches]
1725 patches before subdivision
86523 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (49)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
transfers 3848310, max 531
transfer lists: 29.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(640921, 491227, 398931)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(65123, 42905, 31862)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(15744, 9218, 5703)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(3306, 1735, 908)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(944, 447, 199)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(240, 99, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(76, 29, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(21, 7, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(7, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1465 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (43)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 27/8192 324/98304 ( 0.3%)
brushsides 274/65536 2192/524288 ( 0.4%)
planes 630/65536 12600/1310720 ( 1.0%)
vertexes 2230/65536 26760/786432 ( 3.4%)
nodes 1100/65536 35200/2097152 ( 1.7%)
texinfos 66/12288 4752/884736 ( 0.5%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 43/0 7568/0 ( 0.0%)
disp_verts 3483/0 69660/0 ( 0.0%)
disp_tris 5504/0 11008/0 ( 0.0%)
disp_lmsamples 792420/0 792420/0 ( 0.0%)
faces 1725/65536 96600/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 142/65536 7952/3670016 ( 0.2%)
leaves 1103/65536 35296/2097152 ( 1.7%)
leaffaces 1914/65536 3828/131072 ( 2.9%)
leafbrushes 862/65536 1724/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8206/512000 32824/2048000 ( 1.6%)
edges 4188/256000 16752/1024000 ( 1.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 123/32768 1230/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1503/65536 3006/131072 ( 2.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8172440/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44187/16777216 ( 0.3%)
entdata [variable] 4679/393216 ( 1.2%)
LDR ambient table 1103/65536 4412/262144 ( 1.7%)
HDR ambient table 1103/65536 4412/262144 ( 1.7%)
LDR leaf ambient 6096/65536 170688/1835008 ( 9.3%)
HDR leaf ambient 1103/65536 30884/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/2399224 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/1394 ( 0.1%)
pakfile [variable] 1825/0 ( 0.0%)
physics [variable] 10330/4194304 ( 0.2%)
physics terrain [variable] 8007/1048576 ( 0.8%)
Level flags = 0
Total triangle count: 4188
Writing c:\users\marco\tf2 mapping\worlds\dam.bsp
3 minutes, 16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Marco\TF2 Mapping\Worlds\dam.bsp" "c:\program files\steam\steamapps\marcopixel\team fortress 2\tf\maps\dam.bsp"