You didn't get much complaints about that area in general as whole map was in need for rescaling both height and size wise.
Ouch.
Since I got feedback about relatively minor stuff like a prop clipping with a wall, I assumed the scaling wasn't on a severity level of complete overhaul.
But yeah, about that, what are the problems more specifically? I agree that the areas between the spawns and the mid building felt a bit cramped, so I'm spacing them out a bit. I guess I could give the central roof a plainer slant as well and move it down a handful of units, to slightly shorten the distance between it and the point. I can't lower it too much without making some underlying areas uncomfortably compressed, though.
The multiple different height levels are the entire point of the map, and they're designed to fill various specific purposes in synergy with each other. If I have to scrap one or more of them, it'll probably be easier to just scrap the entire map. Which would be depressing.
I'm not quite as butthurt as I may sound. I'd punctuate that with an emoticon, but I don't really like using those.
Edite, ninja'd:
Also, i hate to say it dude, but not getting comments on something doesn't mean it's not a problem. At best, it means that it's not the biggest problem.
Well, yeah, of course. With wait and see I meant wait and see, keeping your observation in mind. You may very well be right, but I figured a comment on a picture showing only a fraction of the area shouldn't be taken as gospel right away.