WiP in WiP, post your screenshots!

Mar 23, 2010
1,875
1,700
yep, looks way too flat and frankly boring.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
jv52c7.png


14tx7jc.png



PONIES
 

TheKieranator

L6: Sharp Member
Mar 6, 2011
282
213

My mane concern is that it may be be a bit over-scaled. Some people did the math, and a pony is about 3 1/2 feet tall, and the doors are sized to accomodate humans for some reason. Also, a model would be a lot better than brushwork, unless of course you plan to allow us to enter that house.
 

Skibur

L1: Registered
Dec 6, 2011
20
13
WIP: cp_powerhouse

attachment.php


basically, I'm replica the map from Halo Reach game, into Team fortress 2. I'm trying to ensure the same experience and visualization as you would see in Halo Reach. I know it's a lot of work, but it'll pull off greatly, especially setting up the new and tacky spawn system I'm going to introduce in this map.

(Basically, the spawn system I'm going to introduce in this map will assign the spawn near your teammate, or in a open field where there's no enemy nearby to prevent spawn killing)


Once I get the map done, it's off for testing and then hopefully it'll function as it suppose to, then I'll make it into a Saxton Hale, King of the hill, and Capture points.

P.s. the screen cap I had in there is about a month old. I need to update the new one.
 

Skibur

L1: Registered
Dec 6, 2011
20
13
WIP: cp_powerhouse

attachment.php


basically, I'm replica the map from Halo Reach game, into Team fortress 2. I'm trying to ensure the same experience and visualization as you would see in Halo Reach. I know it's a lot of work, but it'll pull off greatly, especially setting up the new and tacky spawn system I'm going to introduce in this map.

(Basically, the spawn system I'm going to introduce in this map will assign the spawn near your teammate, or in a open field where there's no enemy nearby to prevent spawn killing)


Once I get the map done, it's off for testing and then hopefully it'll function as it suppose to, then I'll make it into a Saxton Hale, King of the hill, and Capture points.

P.s. the screen cap I had in there is about a month old. I need to update the new one.
Added screencap :p
70249572.jpg
 

re1wind

aa
Aug 12, 2009
644
588
Hl2 textures. Oh you bad naughty boy. I seriously encourage you to filter your textures using the tf keyword. HL2's textures do not fit in with tf2's style. period. no argument, no discussion, no situational kerblah or scapegoating.

They're lower resolution, noisy, dirty, and "grainy gritty realistic"


As for the actual environment so far, it also Looks like sniper heaven.
 
Last edited:

Skibur

L1: Registered
Dec 6, 2011
20
13
Hl2 textures. Oh you bad naughty boy. I seriously encourage you to filter your textures using the tf keyword. HL2's textures do not fit in with tf2's style. period. no argument, no discussion, no situational kerblah or scapegoating.

They're lower resolution, noisy, dirty, and "grainy gritty realistic"


As for the actual environment so far, it also Looks like sniper heaven.
As I mention in the post, I'm trying to replica the same experience from Halo Reach. This involves great details, realistic texture, and possibly the closes to substitute the map from Halo Reach.

Without further edu, this is a community made map, it's really up to the author on how he chooses the setting of the map, and I decided to go this way. If you have any problem, please don't reply :p Just gotta deal with it.

(At least I'm doing something more complicated and advance than many user here <_<)