WiP in WiP, post your screenshots!

Malachite Man

L6: Sharp Member
Oct 16, 2015
345
199
TEASER FROM THE UNKNOWN:
pd_hatgloryr130000.jpg

pd_hatgloryr130001.jpg
pd_hatgloryr130002.jpg
pd_hatgloryr130003.jpg
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zahndah

professional letter
aa
Jul 4, 2015
721
642
So im trying to detail Supplytrack

That displacement bridge does not look good, just keep it as a brush.
I also dont think the uppermost window on the further house in the first screenshot looks great / makes loads of sense - seeing as it just looks over a roof.

Otherwise this is looking pretty good. Nice job.

Edit: looking at it, the bridge doesnt look like its a displacement but multiple brushes - keep it as 1 solid looking bridge because this just doesnt look right.
 
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zahndah

professional letter
aa
Jul 4, 2015
721
642
cp_weebs_a10024.jpg
cp_weebs_a10025.jpg

This B point is looking much fencier than intended, but its pretty cool I think.

Ill probably end up replacing some of the fences with some other thing that isnt that style of fence / a fence at all.
 

Soilbleed

L2: Junior Member
May 7, 2015
62
246
Had a spare few hours to do some mapping yesterday. Started greyboxing a new payload map. Think it's coming along nicely, but there's a killer sight line down the middle that i really don't want to deal with.

zBXj1W7.jpg
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,545
Had a spare few hours to do some mapping yesterday. Started greyboxing a new payload map. Think it's coming along nicely, but there's a killer sight line down the middle that i really don't want to deal with.

zBXj1W7.jpg

something about this screams cs:go, but for the life of me, i can't figure out what it is
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
611
1,208
I got this building on the BLU side of my map that I'm out of ideas on how to texture and detail:
Yil4S3L.jpg

Here's the same building on RED side for comparison:
hiZwhTV.jpg

For some reason when I'm making RED buildings I got plenty of ideas, but when it comes to BLU... I got very few ideas. Maybe it's just lack of good textures for BLU buildings...
 

Uncuepa

aa
Oct 25, 2014
793
1,160
For some reason when I'm making RED buildings I got plenty of ideas, but when it comes to BLU... I got very few ideas. Maybe it's just lack of good textures for BLU buildings...

You're going wood for red. Well do what 2fort does and go with metal for blue. Think cold warehouse.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
611
1,208
I don't really like these metal textures though - these vertical holes make these textures look very repetitive:
W5CP4nx.jpg

RED has variety of brick and wood textures for their buildings, along with some metal textures.
BLU on the other hand has very few concrete and metal walls...
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
I don't really like these metal textures though - these vertical holes make these textures look very repetitive:

RED has variety of brick and wood textures for their buildings, along with some metal textures.
BLU on the other hand has very few concrete and metal walls...

You can always cut the brushes where those vertical holes start and move the textures so there's only metal. Might be "hard",strange-looking.. Who knows? It's the only idea I can think of. D;
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
For some reason when I'm making RED buildings I got plenty of ideas, but when it comes to BLU... I got very few ideas. Maybe it's just lack of good textures for BLU buildings...
RED architecture has always been more interesting and more fun to detail compared to BLU. Look at 2fort or Well for example.
Maybe you can do something similar to the RED side but with the white brick and blue concrete materials. I don't think metal would fit in this building, mainly because of those holes.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
611
1,208
I'll figure something out I guess...
Meanwhile, I made this snow overlay for walls (personally I think it's horrible):
QK5uDQn.jpg
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
531
799
You could change up the geometry a bit. There's nothing in tf2 that says you have to have identical structures on both sides. Remove the fence, or turn it all into fence. Try looking at maps like 2fort and doublecross for some good BLU designs.