first post here![]()
Imo the yellow beams in first screenshot look weird. I really love the work with snow though.
I didn't realize we even had a rock texture that could take snow that way. When did we get that?
Aly was the one who told me to use it once it was available, even if Frozen hadn't released it I probably would have extracted it from Snowplow anyway (with your permission of course).I made it for snowplow, I hadn't planned on giving it out, but frozen went and gave everything out because I probably ok'd it when I wasn't thinking
...I hadn't planned on giving it out, but frozen went and gave everything out because I probably ok'd it when I wasn't thinking...
My alpha is getting closer to release - any help/ideas would be appreciated
Alpha as in first version of the map? What if something is wrong with the gameplay - you'll have to scrap a large chunk of the detailing you've already done - which is why a lot of people map in dev textures before going into detailing.
It looks really prop spammy, like you found some cool looking props in the model browser and tried to find an excuse to use them in a map - a big empty room map with powerful sightlines everywhere. I think the first screenshot area looks okay, but in the large open space of the next few screen shots looks not fun.
About the monitor - I would see how valve used it, they might have some special trick up their sleeve to get it to look proper.
Also what gamemode is this for?
Messing around.
-snip-
Those who are technologically inclined: How does Pyrovision actually work when it comes to map appearance? Is Pyrovision something we could work into custom maps?